tag:blogger.com,1999:blog-89176472224689494022024-03-13T08:32:14.473+08:00~Stringbags and Rattleboxes~ Early and mainly pre-WWII technology, archaic throwbacks like RAF aircraft and Soviet monster-tanks, with a spice of War of the Worlds.Mitch Williamsonhttp://www.blogger.com/profile/14692138354674511017noreply@blogger.comBlogger142125tag:blogger.com,1999:blog-8917647222468949402.post-66827636961040299902020-06-23T18:31:00.000+08:002020-06-23T18:31:33.606+08:00WWXI Weapons/Tanks by BistroD<br /><div class="separator" style="clear: both; text-align: center;"><a href="https://1.bp.blogspot.com/-yT_-O_Z1C_s/XvHZjC0fc7I/AAAAAAAA7M8/YMFPj4zS2VcQpm-dpn6_6hglJ-Lt5RGUwCK4BGAsYHg/s1200/d6kbz1q-edc65146-d379-4cb6-8939-ce1dc20c365d.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="841" data-original-width="1200" height="350" src="https://1.bp.blogspot.com/-yT_-O_Z1C_s/XvHZjC0fc7I/AAAAAAAA7M8/YMFPj4zS2VcQpm-dpn6_6hglJ-Lt5RGUwCK4BGAsYHg/w500-h350/d6kbz1q-edc65146-d379-4cb6-8939-ce1dc20c365d.jpg" width="500" /><br /></a></div><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: center;"><b>WWIII is going to punt us all the way back to the stone age so that when WWXI rolls around we will be fighting as if it was WWI.</b><a href="https://1.bp.blogspot.com/-yT_-O_Z1C_s/XvHZjC0fc7I/AAAAAAAA7M8/YMFPj4zS2VcQpm-dpn6_6hglJ-Lt5RGUwCK4BGAsYHg/s1200/d6kbz1q-edc65146-d379-4cb6-8939-ce1dc20c365d.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"></a></div>Mitch Williamsonhttp://www.blogger.com/profile/14692138354674511017noreply@blogger.com0tag:blogger.com,1999:blog-8917647222468949402.post-36628385037175552112020-06-22T23:49:00.003+08:002020-06-22T23:49:52.592+08:00War of the Worlds: The New Wave Game Redux<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://1.bp.blogspot.com/-VPfJ7iuyva4/XvDSabE4dJI/AAAAAAAA7L8/egOc-6rSyUsGIwbpyMwY1-beVzHZ6kdzACLcBGAsYHQ/s1600/d026a8aa35559df53ae30801070083a6_original.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="606" data-original-width="680" height="356" src="https://1.bp.blogspot.com/-VPfJ7iuyva4/XvDSabE4dJI/AAAAAAAA7L8/egOc-6rSyUsGIwbpyMwY1-beVzHZ6kdzACLcBGAsYHQ/s400/d026a8aa35559df53ae30801070083a6_original.png" width="400" /></a></div>
<br />
<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://1.bp.blogspot.com/-awmzPQFzOuU/XvDSgIwT0OI/AAAAAAAA7MA/wrh4rQvVFEIgkvOQx43E2C2LY3W_mAzLwCLcBGAsYHQ/s1600/dc86c279e1eac087be8fa993f5fd5afc_original.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="795" data-original-width="680" height="400" src="https://1.bp.blogspot.com/-awmzPQFzOuU/XvDSgIwT0OI/AAAAAAAA7MA/wrh4rQvVFEIgkvOQx43E2C2LY3W_mAzLwCLcBGAsYHQ/s400/dc86c279e1eac087be8fa993f5fd5afc_original.png" width="341" /></a></div>
<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://1.bp.blogspot.com/-doD52qQpIYE/XvDSmOj4aOI/AAAAAAAA7ME/SiyTMbZ10nslk4G0lTPM49DIWxyUISjOgCLcBGAsYHQ/s1600/17c8c2fa9aec3cd71ad59d18eb7c0de1_original.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="929" data-original-width="680" height="400" src="https://1.bp.blogspot.com/-doD52qQpIYE/XvDSmOj4aOI/AAAAAAAA7ME/SiyTMbZ10nslk4G0lTPM49DIWxyUISjOgCLcBGAsYHQ/s400/17c8c2fa9aec3cd71ad59d18eb7c0de1_original.png" width="292" /></a></div>
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://1.bp.blogspot.com/-WqYiUoqDB4s/XvDSsblzhbI/AAAAAAAA7MM/m1fC3Nlz-cg5Md1fjQqSNh3Ml4y1I0n8QCLcBGAsYHQ/s1600/59893c3b3d52226af3325db7379d8089_original.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="935" data-original-width="680" height="400" src="https://1.bp.blogspot.com/-WqYiUoqDB4s/XvDSsblzhbI/AAAAAAAA7MM/m1fC3Nlz-cg5Md1fjQqSNh3Ml4y1I0n8QCLcBGAsYHQ/s400/59893c3b3d52226af3325db7379d8089_original.png" width="290" /></a></div>
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://1.bp.blogspot.com/-4oTNP6Jj7U8/XvDSxOfHxsI/AAAAAAAA7MQ/B678lNEAeQERG0YnV5nxzaOcwTpKhbRCQCLcBGAsYHQ/s1600/9a94a8af67ce500962bc3366719440ee_original.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="507" data-original-width="680" height="297" src="https://1.bp.blogspot.com/-4oTNP6Jj7U8/XvDSxOfHxsI/AAAAAAAA7MQ/B678lNEAeQERG0YnV5nxzaOcwTpKhbRCQCLcBGAsYHQ/s400/9a94a8af67ce500962bc3366719440ee_original.png" width="400" /></a></div>
<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://1.bp.blogspot.com/-iuYm-MhOuns/XvDS2HjU67I/AAAAAAAA7MY/LyiRvRYyff4YKg1HRus9_jxB7rtpe9ysQCLcBGAsYHQ/s1600/76214853e41f1d9b291f91598c21b0b6_original.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1353" data-original-width="680" height="400" src="https://1.bp.blogspot.com/-iuYm-MhOuns/XvDS2HjU67I/AAAAAAAA7MY/LyiRvRYyff4YKg1HRus9_jxB7rtpe9ysQCLcBGAsYHQ/s400/76214853e41f1d9b291f91598c21b0b6_original.png" width="200" /></a></div>
<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://1.bp.blogspot.com/-xYJFf01LecE/XvDS6xvA9RI/AAAAAAAA7Mg/jNoTS3yBvTwwmWfZOdPpSfCGL2C98DzwwCLcBGAsYHQ/s1600/d046c8ef8451a7189288e022c2c8fff3_original.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1600" data-original-width="474" height="400" src="https://1.bp.blogspot.com/-xYJFf01LecE/XvDS6xvA9RI/AAAAAAAA7Mg/jNoTS3yBvTwwmWfZOdPpSfCGL2C98DzwwCLcBGAsYHQ/s400/d046c8ef8451a7189288e022c2c8fff3_original.png" width="117" /></a></div>
<br />
<br />
<h2 class="project-profile__title editable-field">
<span class="relative"><a class="hero__link" href="https://www.kickstarter.com/projects/zonedout/war-of-the-worlds-the-new-wave-game">War of the Worlds: The New Wave Game</a></span></h2>
<br />
<span class="relative"><span class="content edit-profile-blurb js-edit-profile-blurb">A two-player asymmetric game set in the years after H.G. Wells' War of the Worlds where humans defend against invading aliens.
</span></span>Mitch Williamsonhttp://www.blogger.com/profile/14692138354674511017noreply@blogger.com0tag:blogger.com,1999:blog-8917647222468949402.post-12064758189445567542020-01-13T10:40:00.000+08:002020-01-13T10:40:43.655+08:00Iron Whale Swims Ocean Bottom Like Fish <div class="separator" style="clear: both; text-align: center;">
<a href="https://1.bp.blogspot.com/-hFzdncXgPyk/XhvXAAu4lZI/AAAAAAAA6u8/OQxlMpJLeMY_XWGgRT8AkM-6IeMMR-sXQCLcBGAsYHQ/s1600/iron_whale.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="616" data-original-width="584" height="400" src="https://1.bp.blogspot.com/-hFzdncXgPyk/XhvXAAu4lZI/AAAAAAAA6u8/OQxlMpJLeMY_XWGgRT8AkM-6IeMMR-sXQCLcBGAsYHQ/s400/iron_whale.jpg" width="378" /></a></div>
<br />
<b><i>"The Iron Whale"</i> (1933) - a monster child of pre-war German
engineer Herr Schiff. This "Star Wars" kind of sea monster even comes
equipped with electric eyes in front and a flexible tail.</b><br />
<br />
<strong>Iron Whale Swims Ocean Bottom Like Fish</strong><br />
<br />
Denizens in the ocean depths may soon find prowling among their
haunts a huge iron monster swimming with fishlike motions and bearing a
close resemblance to themselves. This strange monster is to be built
from plans devised by Herr Schiff, a German engineer, who has already
constructed a workable model for his astounding brainchild, which is
shown in accompanying photos. The curious undersea craft is equipped
with two fins and a tail which operate in the same manner as do these
elements of a live fish. Intended chiefly for the exploration of the
ocean bottom, the ship is said to be capable of maneuvering with all the
flexibility of its fleshy prototype. Two electric eyes placed in the
head for observation purposes make the resemblance to a sea serpent more
complete. The craft was designed and constructed after an extensive
study of the swimming motions of many types of fish, particularly the
larger sharks and whales.
<br />
Mitch Williamsonhttp://www.blogger.com/profile/14692138354674511017noreply@blogger.com0tag:blogger.com,1999:blog-8917647222468949402.post-31131106918546975532020-01-03T19:29:00.001+08:002020-01-13T10:41:31.732+08:00Iron Harvest - Official Trailer<div class="separator" style="clear: both; text-align: center;">
<iframe allowfullscreen="" class="YOUTUBE-iframe-video" data-thumbnail-src="https://i.ytimg.com/vi/8vu6gVoIl_M/0.jpg" frameborder="0" height="266" src="https://www.youtube.com/embed/8vu6gVoIl_M?feature=player_embedded" width="320"></iframe></div>
<br />
<span style="text-align: center;">The community’s response to our call
for questions has been phenomenal. The Iron Doctor, our community
manager, has been swamped. But it’s great to see what you’re interested
in as we move forward. We’ve had to split the answers into two parts.
Here’s the 1<sup style="font-size: 12px;">st</sup>, and the 2<sup style="font-size: 12px;">nd</sup> will be in January’s DevBlog.</span><br />
<br />
<b>When will you send out the request for the in-game picture of the backers?</b> <i>- Kaada (Discord)</i><br />
<div style="margin-left: 25px;">
We’re
going to start sending our requests for your likeness to help us create
the in-game portraits of you over the holiday period. If you haven’t
heard from us by January 15<sup style="font-size: 12px;">th</sup>, please contact us.</div>
<div style="margin-left: 25px;">
<br /></div>
<b>When can we expect all the backer’s special extras to be shipped to early supporters?</b> <i>- Polarwrath (Discord)</i><br />
<div style="margin-left: 25px;">
The plan is to send out all rewards together with the game. Our goal is you having everything in your hand at launch day.</div>
<div style="margin-left: 25px;">
<br /></div>
<b>When will Iron Harvest launch?</b> - <i>German Marine (Discord) </i><br />
<div style="margin-left: 25px;">
1<sup style="font-size: 12px;">st</sup> of September 2020 to Steam and GOG on PC as well as Xbox One and PlayStation 4.</div>
<div style="margin-left: 25px;">
<br /></div>
<b>I pre-ordered/supported in the early stages, how will I get my key?</b> <i>- Kaos (Discord)</i><br />
<div style="margin-left: 25px;">
Thank
you, if you’re an Alpha or Beta backer you can access the PC Alpha
already by logging in from the top right of our webpage and claim your
Steam key. When we release the game in full, everybody gets a new key
for the platform of your choosing. The Alpha/Beta Steam key will no
longer work.</div>
<div style="margin-left: 25px;">
<br /></div>
<b style="text-align: center;">Are you going to sell the artbook separately?</b><span style="text-align: center;"></span><i style="text-align: center;">- Night Owl (Discord)</i><br />
<div style="margin-left: 25px;">
We
haven't decided yet. The artbook is primarily for our early supporters.
But if there is interest, perhaps we could offer it later over our shop
as well.</div>
<div style="margin-left: 25px;">
<br /></div>
<b>Any ideas on the number of maps available at release?</b> <i>- 2Sk3tChy (Discord)</i><br />
<div style="margin-left: 25px;">
Yes.
:-)
What we can confirm so far: There will be 21 campaign maps, 7 for each
campaign. There will also be a good number of multiplayer and challenge
maps as well as new maps after release.</div>
<div style="margin-left: 25px;">
<br /></div>
<b>Will Iron Harvest be physically released? </b><i> - Cody Martinka (Facebook)</i><br />
<div style="margin-left: 25px;">
Yes!
The plan is to release it physically in all major markets. Our
publisher Deep Silver (Koch Media) is one of the biggest distributors
for boxed games in the world. We’ll also lobby for at least one
Collector’s Edition.</div>
<div style="margin-left: 25px;">
<br /></div>
<b>Any chance of Iron Harvest running under Steam on Linux?</b> <i>- Fonant (Twitter)</i><br />
<div style="margin-left: 25px;">
All
our previous games had native Linux support. The only reason we didn’t
want to promise anything for Iron Harvest is the fact that it is so much
more complex than anything we’ve done so far (including multiplayer and
coop features). We’ll look into Linux and try to make it as easy as
possible for Linux fans to get the game running. We have some Linux fans
in the company, so you have a lobby here ;-)</div>
<div style="margin-left: 25px;">
<br /></div>
<b>Will there be a Mac version?</b> <i>- Mike Lewis (Facebook)</i><br />
<div style="margin-left: 25px;">
As
with Linux (see above), we can’t promise anything yet, but we’ll look
into it down the line. One additional problem on Mac is that many Mac
systems, especially older MacBooks, have notorious bad graphic chips. So
even if we would be able to release a Mac version, it would most likely
be limited to higher-end systems. Look out for news mid-2020.</div>
<div style="margin-left: 25px;">
<br /></div>
<b>Are you able to sell/open access to Alpha or Beta before release, or has the opportunity been missed?</b> <i>- many people (everywhere)</i><br />
<div style="margin-left: 25px;">
It’s
great that a lot of people want to get into Iron Harvest ASAP. However,
Alpha will remain closed as it was always a special thing for our early
supporters and Kickstarter backers. We are currently discussing
internally, how open/closed the Beta will be. There are a surprisingly
number of pros and cons to consider here, but we will defiantly let you
know as soon as we have decided.</div>
<div style="margin-left: 25px;">
<br /></div>
<b>What are you plans for pre-release? I’d love an old school Demo</b> <i>- David West (Facebook)</i><br />
<div style="margin-left: 25px;">
<i> </i>We’re
going to do the backer-Beta early 2020 and most likely some sort of
performance/stability test, maybe a “Beta 2”, an Open Beta or sort of
demo, close to release.</div>
<div style="margin-left: 25px;">
<br /></div>
<b>How much do you think the game will cost at release?</b> <i>- LokenTheAtom (Reddit) </i><br />
<div style="margin-left: 25px;">
There
will be most likely different versions (we’re thinking about a
“Collector’s Edition”, for example). The game will be a “full price
game” which means different things in different territories and on
different platforms. You can take games like Total War: Three Kingdoms
or Dawn of War 3 as examples.</div>
<div style="margin-left: 25px;">
<br /></div>
<b>Would you like to release a Nintendo Switch version of Iron Harvest?</b> <i>- Chris Sharples (Facebook)</i><br />
<div style="margin-left: 25px;">
YES!
We would love to. But it’s not going to happen. At least not without
some sort of game streaming solution on the Switch or a hardware
upgrade. Iron Harvest is relatively demanding when it comes to CPU power
(AI, pathfinding, many animations for many units at the same time and
so on) and the Switch has a pretty weak CPU. We love the Switch, but
there is no way we can make it happen.</div>
<div style="margin-left: 25px;">
<br /></div>
<b>Are you going to release it on next gen consoles too, as its being released during that period? </b><i>- Ryan Hale (Facebook)</i><br />
<div style="margin-left: 25px;">
We
don’t know yet. We’re talking with Unity; our engine provider and Deep
Silver is in close contact with Sony and Microsoft. So, we’ll
investigate it but it’s too early to say.</div>
<div style="margin-left: 25px;">
<br /></div>
<b>Plans for Google Stadia?</b> <i>- Sascha Seewald (Facebook)</i><br />
<div style="margin-left: 25px;">
As
with the next gen consoles, we’ll investigate it. In general, we think
it makes sense to give players many different options to play a game. We
don’t like exclusives, but we DO like choice.</div>
<div style="margin-left: 25px;">
<br /></div>
<b>What is the strategy and roadmap to keep the game alive? </b><i>- Kaos (Discord)</i><br />
<div style="margin-left: 25px;">
There
will be announcements regarding our plans next year. All we can confirm
up to this point are the things we have already promised: There will be
a mini-campaign as DLC (Kickstarter stretch goal; free for backers),
there will be new maps and game modes. We’ll also try to provide an
editor so fans can create their own maps. We’ve put a lot of effort into
a player progression system that works for both multiplayer AND single
player fans. More about that next year.
We believe in Iron Harvest and want to support the game long-term. So,
we are actively working with Deep Silver on ideas how to make that
possible.</div>
<div style="margin-left: 25px;">
<br /></div>
<b>How often will there be tournaments and what will the prizes be like?</b> <i>- Kaos (Discord)</i><br />
<div style="margin-left: 25px;">
We
will likely do another tournament after Beta release. Once we’ve
launched, these will continue every now and then depending on the demand
from the community. We’ll try to support these with suitable and themed
prizes from us.</div>
<div style="margin-left: 25px;">
<br /></div>
<b>When can we expect the 3rd faction (Rusviets) to be playable?</b> <i>- PASHA (Discord)</i><br />
<div style="margin-left: 25px;">
Rusviets will definitely be playable and will most likely enter the battlefield later in Beta.</div>
<div style="margin-left: 25px;">
<br /></div>
<b>How much interaction will there be with the environment?</b> <i>- Somencarl (Instagram)</i><br />
<div style="margin-left: 25px;">
A
lot. Buildings and many other things on the maps are destructible. Big
mechs can walk through most structures, infantry can jump over fences,
low walls and so on. Expect maps to look a whole lot different at the
end than they did at the beginning of a match.</div>
<div style="margin-left: 25px;">
<br /></div>
<b>Will mechs be able to suffer partial damage?</b> <i>- Somencarl (Instagram) </i><br />
<div style="margin-left: 25px;">
No.
We have a system where most units receive more damage when hit from
behind. But you won’t be able to focus fire on individual parts of a
mech. Visually, though, mechs receive damage where they get hit.</div>
<div style="margin-left: 25px;">
<br /></div>
<b>Will you change/balance the “infantry can swap to any type” system to make it more realistic in future?</b><i> - Everett Van Horne (Facebook)</i><br />
<div style="margin-left: 25px;">
It’s
not realistic, for sure, but we think it works well and makes the game
better. Balancing is, of course, one of the biggest tasks on our list
for the next months.
In general, gameplay is more important for us than realism. We are
talking about a world with giant mechs after all ;-)</div>
<div style="margin-left: 25px;">
<br /></div>
<b>Will Polania have winged hussars like calvary?</b> <i>- Joshua Robinson (Facebook)</i><br />
<div style="margin-left: 25px;">
They will have cavalry and we plan to bring these into the game during Beta. No wings, though. Could be a cool idea for a skin!</div>
<div style="margin-left: 25px;">
<br /></div>
<b>What will the production system be like in making units?? Will it
be cheap and easy, or will it cost a lot and make it feel like every
life matter?</b> <i>- Jason Wood (Facebook)</i><br />
<div style="margin-left: 25px;">
One
of our design goals was to make each unit/squad feel important. Your
units become veterans and ultimately elite units, so you want to keep
them alive for as long as possible. That’s one reason why we implemented
a “retreat” functionality, engineers, medics, medic tents and so on.
They all help to keep your units alive. Units will be relatively costly,
and you want to think about how to use each one efficiently.</div>
<div style="margin-left: 25px;">
<br /></div>
<b>How will the three factions vary in terms of play style and how will you keep this balanced?</b> <i>- Solensia (Reddit)</i><br />
<div style="margin-left: 25px;">
Each
of our faction has a unique theme: Polania are the guerilla rebels,
Rusviet are a military powerhouse and Saxony are the industrial
elitists. Their playstyles derive not only from one facet of their theme
but from many of them. Keeping this balanced means while the factions
are not equal, they stay equally viable. We ensure this by providing
each faction with all the tools they need in a way that matches their
themes.</div>
<div style="margin-left: 25px;">
<br /></div>
<b>How many vs. A.I. challenges are planned for the game?</b> <i>- EthosImmortal (Discord)</i><br />
<div style="margin-left: 25px;">
We
will have a couple of “Challenge maps” in the game, which are maps with
special goals designed for you to play them multiple times and get
better and better over time. But you can also play all multiplayer maps
against the AI in any configuration (so for example you and an A.I.
teammate against two A.Is.). We don’t know yet exactly how many maps
will be in the game at release or how many more we’re going to release
after release.</div>
<div style="margin-left: 25px;">
<br /></div>
<b>What distinguishes Iron Harvest from Company of Heroes and stops it feeling like a CoH mod?</b> <i>- STRONTJESBERG (Discord)</i><br />
<div style="margin-left: 25px;">
You
will see that while CoH has been a big inspiration for us, Iron Harvest
plays different. Many of our units are slower but offer more
flexibility and utility. Depending on which hero you chose for a match,
you have very different ways to put pressure on the opponent. Very
experienced CoH players are usually positively surprised how much they
must adapt and come up with new tactics.
We also invested a lot of time in streamlining the U.I. and controls. We
believe in complex and deep games, but we also think it is our job to
make it easier for new players to get into a game. We think our U.I. is
more consistent and less redundant than some U.Is. in the past.
There is a whole player progression system we haven’t talked about yet;
our campaign is comparatively HUGE and of course we have a very
different setting. Did we mention the mechs?</div>
<div style="margin-left: 25px;">
<br /></div>
<b>Will there be something to stop mechs passing certain locations?</b> <i>- Vipasyn (Discord)</i><br />
<div style="margin-left: 25px;">
I
presume you refer to permanent features. Mechs must already navigate
around trenches, some buildings and map features such as rivers and
narrow bridges. You can also lay minefields. Mechs will want to avoid
bottlenecks and dominate open terrain.</div>
<div style="margin-left: 25px;">
<br /></div>
<b>Will there be other types of cover than the ones we currently have?</b> <i>- Jnc3 (Discord)</i><br />
<div style="margin-left: 25px;">
Visually
there will be many different types of cover. Gameplay-wise we only have
three fundamental types: Low cover which infantry can use to shoot over
while being somewhat save from many attacks, high cover which is to
high to shoot over and something we call implicit cover which is, for
example, a mech between the attacker and you, or a cliff that prevents
you hitting the enemy.
Many covers can be destroyed. These covers have an armor type and hit
points, so for example a wooden fence can be easily destroyed by
bullets, a heavy cover can’t. Some cover, like for example trenches or
objects like rocks, can’t be destroyed at all.</div>
<div style="margin-left: 25px;">
<br /></div>
<div style="text-align: center;">
<img class="img-responsive lazyloaded" data-src="/storage/img/articles/zpg2zCover.jpg" data-srcset="/storage/img/articles/mbl_zpg2zCover.jpg 565w, /storage/img/articles/zpg2zCover.jpg 900w" height="225" src="https://kingart-games.com/storage/img/articles/zpg2zCover.jpg" width="400" /></div>
<div style="margin-left: 25px;">
<br /></div>
<div style="margin-left: 25px;">
<br /></div>
<b style="text-align: center;">Are you planning on giving purchasable abilities for individual squads?</b><span style="text-align: center;"></span><i style="text-align: center;">- Mike6411 (Reddit)</i><br />
<div style="margin-left: 25px;">
Units
can become veteran and eventually elite. Many units get at least one
new ability when they level up, but you can’t choose between different
abilities for standard units. Heroes, however, have different skills
that you can level up individually during the campaigns.</div>
<div style="margin-left: 25px;">
<br /></div>
<b>Do you want this game to be competitive for a longer period and have frequent balance updates?</b> <i>- Kaos (Discord)</i><br />
<div style="margin-left: 25px;">
Absolutely.
As mentioned above, we’ll talk more about the player progression
system and our ongoing efforts next year. We’ll do more than “just”
frequent balance updates.</div>
<div style="margin-left: 25px;">
<br /></div>
<b>Do you value multiplayer over single player?</b> <i>- Kaos (Discord)</i><br />
<div style="margin-left: 25px;">
We
don’t see Iron Harvest as favoring one or another and nor would we want
to limit ourselves by choosing only one of these. Iron Harvest aims to
have a great single player campaign for those times when you want to
immerse yourself and take it easy, while also having a well-grounded
multiplayer experience for when you want to get competitive and try out
new tactics. Thanks to all our Kickstarter supporters and our publisher
Deep Silver, we have the resources to do both. And we’ll support both
after launch.</div>
<div style="margin-left: 25px;">
<br /></div>
<b>Currently, when using a weapon system (AT cannon,
MG station), the unit that’s assigned to the weapon system is the unit
that gets the experience. Will this change in the future?</b> <i>- 2Sk3tChy (Discord)</i><br />
<div style="margin-left: 25px;">
That
is working as intended. As you know, you can give squads new equipment,
effectively making them a new unit type. Nonetheless they keep their
XP/rank. The same is true for weapon systems. The weapon systems are
just “tools” manned by soldiers and the soldiers are the ones that get
the XP.</div>
<div style="margin-left: 25px;">
<br /></div>
<b>Estimated playtime for the campaign?</b><i> - 2Sk3tChy (Discord)</i><br />
<div style="margin-left: 25px;">
Depends
on how often you must restart a mission, of course. We think most
players will take about 20 hours. Most missions are around 40-50
minutes, but there are some much shorter (20-25 minutes) and some much
longer as well (up to 90 minutes). And there will be good 60 minutes of
cinematic cutscenes between the missions.</div>
<div style="margin-left: 25px;">
<br /></div>
<b>What's the max unit count of a fully upgraded base? </b><i>- PJ O’Neill and Christian Franco (Facebook)</i><br />
<div style="margin-left: 25px;">
This
depends on the game settings players choose. We think the game feels
best with no more than 15 units/squads under your control but if players
what to control more units, they can obviously choose to do so (you can
set the max and the rate of resource income in the multiplayer &
skirmish settings). In most of the campaign missions you will have less
than a dozen units/squads most of the time, but there are also some very
open missions with a much higher ceiling.</div>
<div style="margin-left: 25px;">
<br /></div>
<b>Did you draw any inspiration from the Red Alert series?</b> <i>- Michal Durian (Facebook)</i><br />
<div style="margin-left: 25px;">
We
looked at all games in the “RTS Hall of Fame” but I’m not sure we used
something explicitly from a Red Alert game. I know we talked about the
option to increase the size of maps during missions but ultimately, we
chose fixed sizes. Now I think about it: There is one mission that was
definitely inspired by classic Tanya missions.</div>
<div style="margin-left: 25px;">
<br /></div>
<b>Your mechs seem super slow and lack a real punch. Is it just my impression or a conscious design decision?</b> <i>- Dmytro Soloviov (Facebook)</i><br />
<div style="margin-left: 25px;">
Them
being slow is a design decision (though we’re still working on them, so
speeds might change). Lacking punch is something we have on our list.
This has mainly to do with animations, effects and missing “juice”. Or
are you talking about gameplay/stats? We think most mechs already have
good punch there, depending on how you use them (not every mech is good
against each type of enemy).</div>
<div style="margin-left: 25px;">
<br /></div>
<b>Will there be any other types of production buildings?</b> <i>- Jnc3 (Discord)</i><br />
<div style="margin-left: 25px;">
No.
We wanted to keep production kind of simple: One building for infantry,
exo-skeletons and weapon systems, one for mechs, both upgradable.</div>
<div style="margin-left: 25px;">
<br /></div>
<div style="text-align: center;">
<img class="img-responsive lazyloaded" data-src="/storage/img/articles/iAWguBasebuilt.jpg" data-srcset="/storage/img/articles/mbl_iAWguBasebuilt.jpg 565w, /storage/img/articles/iAWguBasebuilt.jpg 900w" height="225" src="https://kingart-games.com/storage/img/articles/iAWguBasebuilt.jpg" width="400" /></div>
<br />
<b style="text-align: center;">Are there going to be any infantry squads with more or less than 5 men?</b><span style="text-align: center;"></span><i style="text-align: center;">- Jnc3 (Discord)</i><br />
<div style="margin-left: 25px;">
Infantry is defined by always having 5 squad members. But there is
another unit class called exo-skeletons. They usually have three squad
members. Making larger than 5-man squads is something we are also
investigating. It comes with new technical challenges, but it might well
happen in the future.</div>
<div style="margin-left: 25px;">
<br /></div>
<b>Will there be a territory system?</b><i> - Jnc3 (Discord)</i><br />
<div style="margin-left: 25px;">
You
are talking about the CoH system where you only get resources from
areas connected to your base? No. We thought about that, but our maps
are usually on the smaller side (because units are slower) and it felt
weird to force the necessary number of sectors into them.</div>
<div style="margin-left: 25px;">
<br /></div>
<b>Which RTS games did you look to for inspiration?</b> <i>- James Bevis (Facebook)</i><br />
<div style="margin-left: 25px;">
All
of them. Well. Most of them. We looked at many classics plus basically
everything that came out in the last 5 years. The biggest inspiration
when it comes to gameplay and feel is Company of Heroes 1. The campaign
structure and the hero system are more like Warcraft 3. StarCraft 2 was
an inspiration for some player progression system stuff and U.I.
elements.
Sometimes, when we were unsure about something, we literally let a game
designer investigate half a dozen or more games and analyze what worked
and why. But it is not only RTS that are helpful. We play a lot of games
here and good ideas can come from everywhere. And of course, it cannot
be ruled out we ourselves had a good idea or two. After all, we've been
doing this for 20 years ;-)</div>
<div style="margin-left: 25px;">
<br /></div>
<b>What surprises or interesting things did you learn from the players so far? </b><i>- Solensia (Reddit)</i><br />
<div style="margin-left: 25px;">
Very
early on we did a survey and the fact that A LOT of people really care
about the campaigns in RTS was something we saw in ourselves but didn’t
know was so widespread.
Something else that is surprising is how different players play. We get
feedback from player A that some unit is completely broken and useless,
while player B thinks the units is awesome, maybe slightly over-powered.
Sometimes, as a developer, you think in terms of “the players” or maybe
player types/groups but in reality, all players and play-styles are
unique and you need to figure out how to enable as many as possible to
have a good time.</div>
<div style="margin-left: 25px;">
<br /></div>
<b>What was the biggest challenge while developing the game?</b> <i>- Heinsen (Reddit)</i><br />
<div style="margin-left: 25px;">
The
complexity. There are a lot of moving parts (literally) and so many
systems that are all interconnected. On the one hand that is what you
want: You want everything in the game to influence everything else
because it makes for a deep gameplay experience. But at the same time,
it is really, really hard to make it fun, balanced and not exploitable.</div>
<div style="margin-left: 25px;">
We’ve
been making games for 20 years, but this is the first time we've often
left meetings with more questions than we had when we went in.
Everything is more complicated and more complex than you would expect.
It became a running joke: Nothing is ever easy when you want to make an
RTS that can be up there with the greats.</div>
<div style="margin-left: 25px;">
<br /></div>
<b>Are you working on pathfinding currently and how high of the priority list is it currently? </b><i>-<b> </b>Uliysess (Discord)</i><br />
<div style="margin-left: 25px;">
The
new path-finding system will be in the Beta. It is currently in our
internal QA. The new system is very cool. Faster than the old system,
more powerful and much more flexible. It’s probably one of the most
advanced systems in any RTS, the scientific papers it is based on are
fresh off the press ;-)</div>
<div style="margin-left: 25px;">
The big
challenge we have with Iron Harvest is that many different units need to
find many different paths in an ultra-dynamic environment. For example:
A big mech can go through sandbag barriers and even houses, but it
can’t use a narrow bridge over a river. A light mech can go through a
wooden fence or a chicken house and it can use the narrow bridge, but it
can’t go through a house. Infantry can’t go through a wooden fence, but
they can leap over it, if its not too high. They can also jump into and
out of trenches, which is something mechs and weapon systems can’t do.
When a wreck of a mech blocks a bridge, some units can destroy the wreck
and make a way for themselves, others can’t.</div>
Now
imagine this with a couple of hundred units sending thousands of path
requests on a map that changes 8 times per second and you get an idea
why it took Thomas, our Technical Director, a couple of months to rework
the system ;-)<br />
<br />
<b>Are you working on pathfinding currently and how high of the priority list is it currently? </b><i>-<b> </b>Uliysess (Discord)</i><br />
<div style="margin-left: 25px;">
The
new path-finding system will be in the Beta. It is currently in our
internal QA. The new system is very cool. Faster than the old system,
more powerful and much more flexible. It’s probably one of the most
advanced systems in any RTS, the scientific papers it is based on are
fresh off the press ;-)</div>
<div style="margin-left: 25px;">
The big
challenge we have with Iron Harvest is that many different units need to
find many different paths in an ultra-dynamic environment. For example:
A big mech can go through sandbag barriers and even houses, but it
can’t use a narrow bridge over a river. A light mech can go through a
wooden fence or a chicken house and it can use the narrow bridge, but it
can’t go through a house. Infantry can’t go through a wooden fence, but
they can leap over it, if its not too high. They can also jump into and
out of trenches, which is something mechs and weapon systems can’t do.
When a wreck of a mech blocks a bridge, some units can destroy the wreck
and make a way for themselves, others can’t.</div>
Now
imagine this with a couple of hundred units sending thousands of path
requests on a map that changes 8 times per second and you get an idea
why it took Thomas, our Technical Director, a couple of months to rework
the system ;-)<br />
<div style="margin-left: 25px;">
<br /></div>
<div style="margin-left: 25px;">
<br /></div>
<div style="margin-left: 25px;">
<br /></div>
Mitch Williamsonhttp://www.blogger.com/profile/14692138354674511017noreply@blogger.com0tag:blogger.com,1999:blog-8917647222468949402.post-88983683108326431922019-11-03T20:05:00.001+08:002019-11-03T20:05:16.160+08:00Tripods & Triplanes, The War of the Worlds in Wings of Glory<div class="separator" style="clear: both; text-align: center;">
<iframe allowfullscreen="" class="YOUTUBE-iframe-video" data-thumbnail-src="https://i.ytimg.com/vi/qdijPUvJsf0/0.jpg" frameborder="0" height="266" src="https://www.youtube.com/embed/qdijPUvJsf0?feature=player_embedded" width="320"></iframe></div>
<div class="separator" style="clear: both; text-align: center;">
<br /></div>
<div style="text-align: center;">
<iframe allowfullscreen="" class="YOUTUBE-iframe-video" data-thumbnail-src="https://i.ytimg.com/vi/HjbEFT9iyNE/0.jpg" frameborder="0" height="266" src="https://www.youtube.com/embed/HjbEFT9iyNE?feature=player_embedded" width="320"></iframe> </div>
<div style="text-align: center;">
</div>
<h2 style="text-align: center;">
<a href="http://www.aresgames.eu/games/ww1-wings-of-glory-line/ww1-wings-of-glory-tripods-triplanes-tripod-packs" target="_blank">Tripods & Triplanes Tripod Packs</a></h2>
<b>Tripods & Triplanes </b>is the result of the creative effort of many different talents.<br />
<div>
</div>
<ul>
<li>Andrea Angiolino, Marco Maggi, Francesco Nepitello- Tripods & Triplanes Game Designers </li>
<li>Andrea Angiolino and Pier Giorgio Paglia - Designers of the original Wings of Glory system</li>
<li>Bob Naismith - Sculptor</li>
<li>David Szilagyi - Main Art</li>
<li>Dario Calì - Additional Game Art</li>
<li>Gareth Hanrahan - Creative Writing</li>
<li>Fabio Maiorana - Art Direction</li>
<li>Laura Neri - Graphic Design</li>
<li>Roberto Di Meglio - Publisher & Producer</li>
</ul>
<div>
</div>
We must also give our special thanks to the video production team. I Licaoni, and to our voice talent, Laurence O'Brien.<br />
<br />
<h1 class="title">
The Martians Have Landed! Wings of Glory Tripods and Triplanes Kick Starter Preview!</h1>
<span class="smalltext-author"><a href="http://armchairgeneral.com/author-listing?writer=Rick+Martin" title="Articles by Rick Martin">By Rick Martin</a> </span><br /><br />
Tripods and Triplanes Wings of Glory Expansion Game Preview.
Publisher: Ares Games Designer: Andrea Angiolino, Marco Maggi and
Francesco Nepitello <br />
<a href="http://armchairgeneral.com/author-listing?writer=Rick+Martin"><b><i>Rick Martin</i></b></a><br />
<br />
<b><i>
Ares Games brings 2017 to a triumphant end with yet more Wings of
Glory goodness! This time the Earth is uniting against an alien threat!
Tripods and Triplanes has hit Kick Starter!<br />
<br />
From Ares Games’ own description – <br />
“March 18th, 1918: the nearest approach of planet Mars to Earth. The
First World War suddenly changes into a War of the Worlds, when what
appears as a meteor shower falls over a wood in Alsace. A few hours
later, just after dawn, an army of giant alien fighting machines appear
out of the trees and starts burning villages and houses with their
lethal heat-rays, leaving pestilential trails of black smoke behind
them.<br />
<br />
A truce is hurriedly signed between the warring nations and, against
the advancing Martian tripods, the best war machines of Earth are
dispatched, manned by the most gallant and skilled warriors of our
planet!<br />
<br />
In Wings of Glory – Tripods & Triplanes, the knights of the air
of WW1 battle against colossal fighting machines sent by the Martians to
invade Earth. Take control of an awesome Martian Tripod, set upon
bringing death and destruction on our planet… or fly on the most
advanced flying machines created by Mankind during World War One, and
try to use them to win the War of the Worlds.<br />
<br />
Tripods and Triplanes is a new, stand-alone game, but it is fully compatible with the WW1 Wings of Glory collection.”<br />
<br />
The Martian miniatures are stunningly designed; they look like an
alien steam punk fusion. Currently there are four different types of
Martian tripods. Each tripod is rated for its weapon systems – heat
rays of various types plus black smoke projectors, movement speed and
maneuverability, hull points, energy points and force field locations.<br />
<br />
The Tripods use a movement system which is the same as the World War I
Wings of Glory aircrafts. For each movement the player lays out a
card. The tripods don’t fly as much as walk and run over the ground.
For each three card sequence, the tripods must either stand for one card
or run for one card. If they don’t, they tumble to the ground and must
get up during the next sequence. The player controlling the Martian
tripod has another interesting aspect to manage while fighting off those
pesky human biplanes, he or she must manage the energy usage of the
tripod. Every weapon action requires energy as does picking up items
and other actions such as swinging the tripod around. Lucky for the
tripods, they can perform actions to regain their energy. If their
energy ever completely runs out, out go the force fields and down goes
the tripod! For the Martians, learning energy usage and conservation is
a must!<br />
<br />
For the combined Earth Air Forces, attacking the tripods is tricky.
Each type of tripod has different shield configuration. Getting your
bullets or rockets past their shields are the key to winning the war.
But, let’s say your shots hit the shields, you still have a chance to
cause damage to the deadly aliens. Your shots have the chance of
draining the energy of the tripod even if they penetrate the shields –
certain shield hits cause the Martian pilots to reallocate power to
keeping the shields up which drains their all important power supply.<br />
<br />
The game includes new A damage cards which add critical hits to the
tripods as well as retaining the biplane critical hits. Also damage
cards are included for the heat rays and black smoke clouds.<br />
The rules are still evolving but are very fun to read and logically
organized. Multiple scenarios are provided and a solo system has been
promised. There still needs to be some refinements but game is still
evolving. A World War 2 expansion has also been talked about so I
guess, even if you defeated the tripods, like most good villains,
they’ll be back!<br />
<br />
Visit the Tripods and Triplanes Kickstarter for more information:<br />
<br />
https://www.kickstarter.com/projects/1402889231/tripods-and-triplanes-the-war-of-the-worlds-in-win<br />
<a href="https://www.kickstarter.com/projects/1402889231/tripods-and-triplanes-the-war-of-the-worlds-in-win" rel="noopener" target="_blank">http://https://www.kickstarter.com/projects/1402889231/tripods-and-triplanes-the-war-of-the-worlds-in-win”</a><br />
<br />
NOTE: For purposes of my demo play of this game, I used Axis and Allies maps.<br />
About the Author<br />
<br />
A college film instructor and small business owner, Richard Martin has
also worked in the legal and real estate professions, is involved in
video production, film criticism, sports shooting and is an avid World
War I and II gamer who can remember war games which came in plastic bags
and cost $2.99 (he’s really that old)!<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://1.bp.blogspot.com/-Lg1EUbDckaY/Xb7CSLFuqhI/AAAAAAAA6cI/yP7hIvLopDk4-W-w6N3DQ7ILiOjt6rdQgCLcBGAsYHQ/s1600/more-tripods-invade.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="640" data-original-width="360" height="400" src="https://1.bp.blogspot.com/-Lg1EUbDckaY/Xb7CSLFuqhI/AAAAAAAA6cI/yP7hIvLopDk4-W-w6N3DQ7ILiOjt6rdQgCLcBGAsYHQ/s400/more-tripods-invade.jpg" width="225" /></a></div>
</i></b><br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://1.bp.blogspot.com/-OwKJ-baZVOQ/Xb7CZDpCiTI/AAAAAAAA6cM/m5LKxY0Zb9sdiu02jUabCAZL0J6l_EIVgCLcBGAsYHQ/s1600/commencing-attack-run.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="640" data-original-width="360" height="400" src="https://1.bp.blogspot.com/-OwKJ-baZVOQ/Xb7CZDpCiTI/AAAAAAAA6cM/m5LKxY0Zb9sdiu02jUabCAZL0J6l_EIVgCLcBGAsYHQ/s400/commencing-attack-run.jpg" width="225" /></a></div>
<div style="text-align: left;">
</div>
Mitch Williamsonhttp://www.blogger.com/profile/14692138354674511017noreply@blogger.com0tag:blogger.com,1999:blog-8917647222468949402.post-45890004727411181552019-10-29T15:54:00.000+08:002019-10-29T15:54:07.229+08:00Book: War of the Worlds: Retaliation<div class="separator" style="clear: both; text-align: center;">
<a href="https://1.bp.blogspot.com/-a6f2VIgrCxg/XbfvOwALHGI/AAAAAAAA6bE/p8K02Qq2ftALmZSfn5QbYs8eM408To-rQCLcBGAsYHQ/s1600/51DRdVYTs-L._SX331_BO1%252C204%252C203%252C200_.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="499" data-original-width="333" height="400" src="https://1.bp.blogspot.com/-a6f2VIgrCxg/XbfvOwALHGI/AAAAAAAA6bE/p8K02Qq2ftALmZSfn5QbYs8eM408To-rQCLcBGAsYHQ/s400/51DRdVYTs-L._SX331_BO1%252C204%252C203%252C200_.jpg" width="266" /></a></div>
<br />
<h2 style="text-align: center;">
<a href="https://www.amazon.co.uk/War-Worlds-Retaliation-Mark-Gardner/dp/1925597660/ref=sr_1_3?keywords=War+of+the+Worlds%3A+Retaliation&qid=1572335236&sr=8-3" target="_blank">LINK</a></h2>
<br />
1898: Martian tripods lay waste to Earth’s cities. The world’s armies
are unable to stem the tide of destruction. When all hope appears lost,
common bacteria kills the alien invaders. From the ashes, the human race
uses the technology left behind by the Martians to build new, advanced
weapons. 1924: Armed with their own spaceships, tripods, and jet
fighters, the nations of the world are ready to take the fight to Mars.
George Patton, Erwin Rommel, Charles de Gaulle, and Georgy Zhukov lead
their troops in battle across the red planet to end the alien menace
once and for all. But the Martians have one last, desperate plan to try,
and if successful, it could mean the end for all humanity.<br />
<br />
<span class="a-size-base review-text review-text-content" data-hook="review-body"><span class="">I
am very dubious when I am reading a book that is set in the storyverse
of a famous author. They often fall short of the original. This, I am
happy to say, is the exception.<br /><br />I will avoid giving out too much
information and spoiling the story. It is set decades after the
original, and deals with man kinds response to the original invasion. It
features real characters from history, and the occasional villain. The
historical people behave and speak as you imagine them. It also
incorporates a few modern conspiracy theories. How our technology is
based on captured alien spacecraft. All of this is woven into a
compelling story line. I loved it, and I am a fan of the original War of
the Worlds.<br /><br />Well researched. Well planned. Well executed. My one
suggestion to the Authors is; hurry and get your next book out. I can't
wait to read it.</span></span><br />
Mitch Williamsonhttp://www.blogger.com/profile/14692138354674511017noreply@blogger.com0tag:blogger.com,1999:blog-8917647222468949402.post-20314350300877700952019-10-29T15:44:00.001+08:002019-10-29T15:44:13.413+08:00Book: The Last Days of the Fighting Machine: The Martian Apocalypse of Victorian Britain <div class="separator" style="clear: both; text-align: center;">
<a href="https://1.bp.blogspot.com/-VmsCpH5TrOc/XbftQylBxuI/AAAAAAAA6a0/V5qM23Q5YuEd8joYncJ-oT50KRbiKcPXACLcBGAsYHQ/s1600/51Ge6bk482L.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="500" data-original-width="333" height="400" src="https://1.bp.blogspot.com/-VmsCpH5TrOc/XbftQylBxuI/AAAAAAAA6a0/V5qM23Q5YuEd8joYncJ-oT50KRbiKcPXACLcBGAsYHQ/s400/51Ge6bk482L.jpg" width="266" /> </a></div>
<div class="separator" style="clear: both; text-align: center;">
<br /></div>
<h2 class="separator" style="clear: both; text-align: center;">
<a href="https://www.amazon.co.uk/Last-Days-Fighting-Machine-Apocalypse-ebook/dp/B07YMRWM3Q/ref=pd_sim_351_1/259-5124027-2866462?_encoding=UTF8&pd_rd_i=B07YMRWM3Q&pd_rd_r=1e84fcec-dff2-42b3-b4e8-b19eef8efe75&pd_rd_w=T73h1&pd_rd_wg=Z0BAT&pf_rd_p=32ad4a08-4896-4172-a2ea-821c9be00310&pf_rd_r=QTJ8VJ558EZXECBCJNJQ&psc=1&refRID=QTJ8VJ558EZXECBCJNJQ" target="_blank">LINK </a></h2>
<br />
The Martians were on the rampage all across Queen Victoria's Britain.
Nothing man possessed could stop them. But then the huge fighting
machines began to slow down and lumber to a halt. One by one, the
Martians inside the <a href="https://www.amazon.co.uk/Last-Days-Fighting-Machine-Apocalypse-ebook/dp/B07YMRWM3Q/ref=pd_sim_351_1/259-5124027-2866462?_encoding=UTF8&pd_rd_i=B07YMRWM3Q&pd_rd_r=1e84fcec-dff2-42b3-b4e8-b19eef8efe75&pd_rd_w=T73h1&pd_rd_wg=Z0BAT&pf_rd_p=32ad4a08-4896-4172-a2ea-821c9be00310&pf_rd_r=QTJ8VJ558EZXECBCJNJQ&psc=1&refRID=QTJ8VJ558EZXECBCJNJQ" target="_blank">giant machines</a> began to die. Soon there were just
scattered and failing remnants of the once-mighty tripods wandering here
and there among the derelict monuments. Even the red weed was dying as
Mother Earth began to reclaim her own. The human survivors became
emboldened and they emerged from the hiding places intent on fighting
back.<br />
<br />
<h3>
Biography</h3>
C. A. Powell was born February 1961 in the district of Bow,
London. Today, he lives and works in the Fenland of Eastern England. He
is a father and grandfather to many wonderful offspring. His interests
are; Writing, Reading, watching Football, Rugby, Motor Racing. Also
photography and cruising holidays.Mitch Williamsonhttp://www.blogger.com/profile/14692138354674511017noreply@blogger.com0tag:blogger.com,1999:blog-8917647222468949402.post-2397375948044820182019-10-29T15:40:00.002+08:002019-10-29T15:45:03.380+08:00Book: The Last Days of Thunder Child: Victorian Britain in Chaos!<div class="separator" style="clear: both; text-align: center;">
</div>
<div class="separator" style="clear: both; text-align: center;">
</div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://1.bp.blogspot.com/-h0WyS9foFtY/XbfsW_h_aNI/AAAAAAAA6as/8h85H4HdoRoizTXQFcsgvM0KQ9kXUBpswCLcBGAsYHQ/s1600/51SpJQMIRGL.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="500" data-original-width="314" height="400" src="https://1.bp.blogspot.com/-h0WyS9foFtY/XbfsW_h_aNI/AAAAAAAA6as/8h85H4HdoRoizTXQFcsgvM0KQ9kXUBpswCLcBGAsYHQ/s400/51SpJQMIRGL.jpg" width="250" /></a></div>
<br />
<h2 style="text-align: center;">
<a href="https://www.amazon.co.uk/Last-Days-Thunder-Child-Victorian-ebook/dp/B00CEIOBGU/ref=pd_cp_351_2/259-5124027-2866462?_encoding=UTF8&pd_rd_i=B00CEIOBGU&pd_rd_r=1ff75fe8-e9f8-442f-ae22-d2b90d5735fc&pd_rd_w=1dnGX&pd_rd_wg=1dpby&pf_rd_p=1ed602c2-81bc-4963-a32e-87d65a0bdbac&pf_rd_r=FCA0C1K8EPHS0QYN3AC4&psc=1&refRID=FCA0C1K8EPHS0QYN3AC4" target="_blank">LINK</a></h2>
<br />
Pastiche story from H.G. Wells’ WAR OF THE WORLDS from the perspective
of <a href="https://www.amazon.co.uk/Last-Days-Thunder-Child-Victorian-ebook/dp/B00CEIOBGU/ref=pd_cp_351_2/259-5124027-2866462?_encoding=UTF8&pd_rd_i=B00CEIOBGU&pd_rd_r=1ff75fe8-e9f8-442f-ae22-d2b90d5735fc&pd_rd_w=1dnGX&pd_rd_wg=1dpby&pf_rd_p=1ed602c2-81bc-4963-a32e-87d65a0bdbac&pf_rd_r=FCA0C1K8EPHS0QYN3AC4&psc=1&refRID=FCA0C1K8EPHS0QYN3AC4" target="_blank">H.M.S. Thunder Child’s Royal Navy crew</a>. The year is 1898 and the
story unfolds through the eyes of an ironclad crew and a land-based
clerk attached to the War Office, Mister Albert Stanley. Gradually
everyone moves towards the dreadful outcome as the strange alien tripods
rampage around Victorian Britain.<br />
<br />
<span class="cr-widget-FocalReviews" data-hook="cr-widget-FocalReviews"><span class="a-size-base review-text" data-hook="review-body"><span class="">I
loved this book, the Author describes Victorian Britain so well you can
actually imagine being there. Wonderful characters with great names
like Perry, Jolly and Pickles and the detailed description of navy ship
guns etc makes this book a true classic.</span></span></span><br />
<span class="cr-widget-FocalReviews" data-hook="cr-widget-FocalReviews"><span class="a-size-base review-text" data-hook="review-body"><span class=""><br />There is great tension in
the description of the battle in the Blackwaters with the three Martian
tripods and the boats. There is a great scene in a coal bunker as the
Martians attack.<br /><br />Most of all the author captures the British
spirit of survival and fighting to the end. I did hum the Jeff Wayne
musical whilst reading it and it inspired me to listen to the album
again and book tickets to the show!<br /><br />If you are a fan of The War of The Worlds, I highly recommend this book. A great read Mr Powell, a true masterpiece.</span></span></span>Mitch Williamsonhttp://www.blogger.com/profile/14692138354674511017noreply@blogger.com0tag:blogger.com,1999:blog-8917647222468949402.post-64584076750207258622019-10-29T15:37:00.000+08:002019-10-29T15:37:18.157+08:00Book: The War of the Worlds: Aftermath<div class="separator" style="clear: both; text-align: center;">
<a href="https://1.bp.blogspot.com/-b6_EuJxqdR4/XbfrU01KZUI/AAAAAAAA6ak/We0UbWElalQw0qR1qaZzqwel6-JdunVXgCLcBGAsYHQ/s1600/51XDekDqyML.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="500" data-original-width="331" height="400" src="https://1.bp.blogspot.com/-b6_EuJxqdR4/XbfrU01KZUI/AAAAAAAA6ak/We0UbWElalQw0qR1qaZzqwel6-JdunVXgCLcBGAsYHQ/s400/51XDekDqyML.jpg" width="263" /> </a></div>
<div class="separator" style="clear: both; text-align: center;">
<br /></div>
<h2 class="separator" style="clear: both; text-align: center;">
<a href="https://www.amazon.co.uk/War-Worlds-Aftermath-Tony-Wright-ebook/dp/B004G8P03O/ref=cm_cr_arp_d_product_top?ie=UTF8" target="_blank">LINK</a> </h2>
<br />
In the opening years of the 20th Century mankind faced its greatest war;
The War of The Worlds. Now, a few months on, the Martian invaders are
dead, slain by the earthly bacteria against which they had no defence. <br /><br />Then,
as England begins to rebuild, terrorist outrages begin to rock society.
A new adventure begins, as a daring plan is put into place to discover
the source of these disruptions. For one survivor of The War of The
Worlds, the horror is just beginning.<br />
<br />
<h3 class="productDescriptionSource">
Review</h3>
<div class="productDescriptionWrapper" dir="auto">
Tony Wright has written a story that expands on the great The War
of the Worlds and entertains as much as it embraces Wells' original
spirit - without becoming maudlin or lapsing into simple plagiarism. A
rare feat.<br /> --Charles Keller, The H.G. Wells Societies
<div class="emptyClear">
</div>
</div>
<h3 class="productDescriptionSource">
From the Publisher</h3>
Finally, a true sequel to H G Wells' original classic. Also includes an exclusive short story set on HMS Thunder Child.<br />
<br />
<br />
Mitch Williamsonhttp://www.blogger.com/profile/14692138354674511017noreply@blogger.com0tag:blogger.com,1999:blog-8917647222468949402.post-43551399990723766432019-10-17T12:20:00.000+08:002019-10-17T12:20:46.023+08:00The BBC War of the Worlds on TV<div class="separator" style="clear: both; text-align: center;">
<iframe width="320" height="266" class="YOUTUBE-iframe-video" data-thumbnail-src="https://i.ytimg.com/vi/RrGJ83iIvD8/0.jpg" src="https://www.youtube.com/embed/RrGJ83iIvD8?feature=player_embedded" frameborder="0" allowfullscreen></iframe></div>
<br />
This is the original alien invasion story. Staring Eleanor Tomlinson,
Rafe Spall and Robert Carlyle, this tense and thrilling drama follows a
young couple’s race for survival against escalating terror of an alien
enemy beyond their comprehension.<br />
<br />
The War of the Worlds is a major adaptation by Peter Harness of H.G.
Wells’ classic sci-fi title. This major new three-part drama is produced
by Mammoth Screen for BBC One, and directed by award-winning director
Craig Viveiros<br />
<br />
Set in Edwardian England, this new adaptation of H.G. Wells' seminal
tale - the first alien invasion story in literature - follows George
(played by Rafe Spall) and his partner Amy (Eleanor Tomlinson) as they
attempt to defy society and start a life together. Rupert Graves is
Frederick, George's elder brother, and Robert Carlyle plays Ogilvy, an
astronomer and scientist. The War of the Worlds tells their story as
they face the escalating terror of an alien invasion, fighting for their
lives against an enemy beyond their comprehension.<br />
<br />
Director Craig Viveiros (<em>Rillington Place</em>) remarked of the new, and more faithful, series:<br />
<blockquote>
“H.G. Wells' seminal novel has been adapted for the
screen many times but it's always had a contemporary (and American)
setting, this is the first version to be set in London and the Home
Counties during the Edwardian period.”</blockquote>
As production kicked off, creator Harness also added:<br />
<blockquote>
"The version of<em> The War of the Worlds</em> that I
wanted to make is one that's faithful to the tone and the spirit of the
book, but which also feels contemporary, surprising and full of shocks: a
collision of sci-fi, period drama and horror. There is nothing cosy or
predictable about Wells’ novel, and that’s what I want to capture in the
show. We have an incredible cast, a brilliant director and a wonderful
crew - and I can’t wait for them to explode the terrifying story of the
first alien invasion on to our screens.”</blockquote>
<br />
Mitch Williamsonhttp://www.blogger.com/profile/14692138354674511017noreply@blogger.com0tag:blogger.com,1999:blog-8917647222468949402.post-20486395448197876422019-10-17T12:10:00.001+08:002019-11-06T17:58:58.118+08:00Rattleboxes!<div class="separator" style="clear: both; text-align: center;">
<a href="https://1.bp.blogspot.com/-cG2d8BwwVO4/XafmoEVGjlI/AAAAAAAA6RU/7s3OcFrVLOQG-omSyUXpQ-h46oBg0ePeACLcBGAsYHQ/s1600/cdedcdcs.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="563" data-original-width="1588" height="141" src="https://1.bp.blogspot.com/-cG2d8BwwVO4/XafmoEVGjlI/AAAAAAAA6RU/7s3OcFrVLOQG-omSyUXpQ-h46oBg0ePeACLcBGAsYHQ/s400/cdedcdcs.jpg" width="400" /></a></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://1.bp.blogspot.com/-nf_kymebY0Y/XafmrTGlDhI/AAAAAAAA6RY/PJw1HcyYgv0yLuDrASgLUHaJRGQ8_pjiwCLcBGAsYHQ/s1600/cdsdfgbbg.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1016" data-original-width="1600" height="253" src="https://1.bp.blogspot.com/-nf_kymebY0Y/XafmrTGlDhI/AAAAAAAA6RY/PJw1HcyYgv0yLuDrASgLUHaJRGQ8_pjiwCLcBGAsYHQ/s400/cdsdfgbbg.jpg" width="400" /></a></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://1.bp.blogspot.com/-44SzWIWUdqo/Xafmu_DxC9I/AAAAAAAA6Rc/0igZXCs_V5MhfccNLd24qELLJkRMj6GKQCLcBGAsYHQ/s1600/ewftrhtyhyn.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="587" data-original-width="1600" height="146" src="https://1.bp.blogspot.com/-44SzWIWUdqo/Xafmu_DxC9I/AAAAAAAA6Rc/0igZXCs_V5MhfccNLd24qELLJkRMj6GKQCLcBGAsYHQ/s400/ewftrhtyhyn.jpg" width="400" /></a></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://1.bp.blogspot.com/-9gLf-DQLgLI/XafmyvhJU4I/AAAAAAAA6Rg/Qz3BI4Bp2TY4iyHcHaF9ZMFAf7TdYg1HQCLcBGAsYHQ/s1600/tdnhyngddg.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="891" data-original-width="1600" height="222" src="https://1.bp.blogspot.com/-9gLf-DQLgLI/XafmyvhJU4I/AAAAAAAA6Rg/Qz3BI4Bp2TY4iyHcHaF9ZMFAf7TdYg1HQCLcBGAsYHQ/s400/tdnhyngddg.jpg" width="400" /></a></div>
<div class="separator" style="clear: both; text-align: center;">
</div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://1.bp.blogspot.com/-Ub8CVXB5zVQ/Xafm3miGHKI/AAAAAAAA6Rk/ux4JI-BuKyEzuwdKfKBgIL5OWvsnBo7hgCLcBGAsYHQ/s1600/vdvv.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="636" data-original-width="1600" height="158" src="https://1.bp.blogspot.com/-Ub8CVXB5zVQ/Xafm3miGHKI/AAAAAAAA6Rk/ux4JI-BuKyEzuwdKfKBgIL5OWvsnBo7hgCLcBGAsYHQ/s400/vdvv.jpg" width="400" /></a></div>
<div class="separator" style="clear: both; text-align: center;">
<br /></div>
<div class="separator" style="clear: both; text-align: left;">
<!--[if gte mso 9]><xml>
<o:OfficeDocumentSettings>
<o:RelyOnVML/>
<o:AllowPNG/>
</o:OfficeDocumentSettings>
</xml><![endif]--><!--[if gte mso 9]><xml>
<w:WordDocument>
<w:View>Normal</w:View>
<w:Zoom>0</w:Zoom>
<w:TrackMoves/>
<w:TrackFormatting/>
<w:PunctuationKerning/>
<w:ValidateAgainstSchemas/>
<w:SaveIfXMLInvalid>false</w:SaveIfXMLInvalid>
<w:IgnoreMixedContent>false</w:IgnoreMixedContent>
<w:AlwaysShowPlaceholderText>false</w:AlwaysShowPlaceholderText>
<w:DoNotPromoteQF/>
<w:LidThemeOther>EN-US</w:LidThemeOther>
<w:LidThemeAsian>X-NONE</w:LidThemeAsian>
<w:LidThemeComplexScript>X-NONE</w:LidThemeComplexScript>
<w:Compatibility>
<w:BreakWrappedTables/>
<w:SnapToGridInCell/>
<w:WrapTextWithPunct/>
<w:UseAsianBreakRules/>
<w:DontGrowAutofit/>
<w:SplitPgBreakAndParaMark/>
<w:EnableOpenTypeKerning/>
<w:DontFlipMirrorIndents/>
<w:OverrideTableStyleHps/>
</w:Compatibility>
<m:mathPr>
<m:mathFont m:val="Cambria Math"/>
<m:brkBin m:val="before"/>
<m:brkBinSub m:val="--"/>
<m:smallFrac m:val="off"/>
<m:dispDef/>
<m:lMargin m:val="0"/>
<m:rMargin m:val="0"/>
<m:defJc m:val="centerGroup"/>
<m:wrapIndent m:val="1440"/>
<m:intLim m:val="subSup"/>
<m:naryLim m:val="undOvr"/>
</m:mathPr></w:WordDocument>
</xml><![endif]--><!--[if gte mso 9]><xml>
<w:LatentStyles DefLockedState="false" DefUnhideWhenUsed="false"
DefSemiHidden="false" DefQFormat="false" DefPriority="99"
LatentStyleCount="376">
<w:LsdException Locked="false" Priority="0" QFormat="true" Name="Normal"/>
<w:LsdException Locked="false" Priority="9" QFormat="true" Name="heading 1"/>
<w:LsdException Locked="false" Priority="9" SemiHidden="true"
UnhideWhenUsed="true" QFormat="true" Name="heading 2"/>
<w:LsdException Locked="false" Priority="9" SemiHidden="true"
UnhideWhenUsed="true" QFormat="true" Name="heading 3"/>
<w:LsdException Locked="false" Priority="9" SemiHidden="true"
UnhideWhenUsed="true" QFormat="true" Name="heading 4"/>
<w:LsdException Locked="false" Priority="9" SemiHidden="true"
UnhideWhenUsed="true" QFormat="true" Name="heading 5"/>
<w:LsdException Locked="false" Priority="9" SemiHidden="true"
UnhideWhenUsed="true" QFormat="true" Name="heading 6"/>
<w:LsdException Locked="false" Priority="9" SemiHidden="true"
UnhideWhenUsed="true" QFormat="true" Name="heading 7"/>
<w:LsdException Locked="false" Priority="9" SemiHidden="true"
UnhideWhenUsed="true" QFormat="true" Name="heading 8"/>
<w:LsdException Locked="false" Priority="9" SemiHidden="true"
UnhideWhenUsed="true" QFormat="true" Name="heading 9"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="index 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="index 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="index 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="index 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="index 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="index 6"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="index 7"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="index 8"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="index 9"/>
<w:LsdException Locked="false" Priority="39" SemiHidden="true"
UnhideWhenUsed="true" Name="toc 1"/>
<w:LsdException Locked="false" Priority="39" SemiHidden="true"
UnhideWhenUsed="true" Name="toc 2"/>
<w:LsdException Locked="false" Priority="39" SemiHidden="true"
UnhideWhenUsed="true" Name="toc 3"/>
<w:LsdException Locked="false" Priority="39" SemiHidden="true"
UnhideWhenUsed="true" Name="toc 4"/>
<w:LsdException Locked="false" Priority="39" SemiHidden="true"
UnhideWhenUsed="true" Name="toc 5"/>
<w:LsdException Locked="false" Priority="39" SemiHidden="true"
UnhideWhenUsed="true" Name="toc 6"/>
<w:LsdException Locked="false" Priority="39" SemiHidden="true"
UnhideWhenUsed="true" Name="toc 7"/>
<w:LsdException Locked="false" Priority="39" SemiHidden="true"
UnhideWhenUsed="true" Name="toc 8"/>
<w:LsdException Locked="false" Priority="39" SemiHidden="true"
UnhideWhenUsed="true" Name="toc 9"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Normal Indent"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="footnote text"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="annotation text"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="header"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="footer"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="index heading"/>
<w:LsdException Locked="false" Priority="35" SemiHidden="true"
UnhideWhenUsed="true" QFormat="true" Name="caption"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="table of figures"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="envelope address"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="envelope return"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="footnote reference"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="annotation reference"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="line number"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="page number"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="endnote reference"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="endnote text"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="table of authorities"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="macro"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="toa heading"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Bullet"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Number"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Bullet 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Bullet 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Bullet 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Bullet 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Number 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Number 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Number 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Number 5"/>
<w:LsdException Locked="false" Priority="10" QFormat="true" Name="Title"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Closing"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Signature"/>
<w:LsdException Locked="false" Priority="1" SemiHidden="true"
UnhideWhenUsed="true" Name="Default Paragraph Font"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text Indent"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Continue"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Continue 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Continue 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Continue 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Continue 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Message Header"/>
<w:LsdException Locked="false" Priority="11" QFormat="true" Name="Subtitle"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Salutation"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Date"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text First Indent"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text First Indent 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Note Heading"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text Indent 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text Indent 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Block Text"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Hyperlink"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="FollowedHyperlink"/>
<w:LsdException Locked="false" Priority="22" QFormat="true" Name="Strong"/>
<w:LsdException Locked="false" Priority="20" QFormat="true" Name="Emphasis"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Document Map"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Plain Text"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="E-mail Signature"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Top of Form"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Bottom of Form"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Normal (Web)"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Acronym"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Address"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Cite"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Code"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Definition"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Keyboard"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Preformatted"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Sample"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Typewriter"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Variable"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Normal Table"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="annotation subject"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="No List"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Outline List 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Outline List 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Outline List 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Simple 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Simple 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Simple 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Classic 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Classic 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Classic 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Classic 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Colorful 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Colorful 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Colorful 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 6"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 7"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 8"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 6"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 7"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 8"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table 3D effects 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table 3D effects 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table 3D effects 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Contemporary"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Elegant"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Professional"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Subtle 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Subtle 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Web 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Web 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Web 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Balloon Text"/>
<w:LsdException Locked="false" Priority="39" Name="Table Grid"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Theme"/>
<w:LsdException Locked="false" SemiHidden="true" Name="Placeholder Text"/>
<w:LsdException Locked="false" Priority="1" QFormat="true" Name="No Spacing"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading"/>
<w:LsdException Locked="false" Priority="61" Name="Light List"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 1"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 1"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 1"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 1"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 1"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 1"/>
<w:LsdException Locked="false" SemiHidden="true" Name="Revision"/>
<w:LsdException Locked="false" Priority="34" QFormat="true"
Name="List Paragraph"/>
<w:LsdException Locked="false" Priority="29" QFormat="true" Name="Quote"/>
<w:LsdException Locked="false" Priority="30" QFormat="true"
Name="Intense Quote"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 1"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 1"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 1"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 1"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 1"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 1"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 1"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 1"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 2"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 2"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 2"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 2"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 2"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 2"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 2"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 2"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 2"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 2"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 2"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 2"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 2"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 2"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 3"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 3"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 3"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 3"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 3"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 3"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 3"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 3"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 3"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 3"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 3"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 3"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 3"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 3"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 4"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 4"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 4"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 4"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 4"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 4"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 4"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 4"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 4"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 4"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 4"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 4"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 4"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 4"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 5"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 5"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 5"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 5"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 5"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 5"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 5"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 5"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 5"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 5"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 5"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 5"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 5"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 5"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 6"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 6"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 6"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 6"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 6"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 6"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 6"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 6"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 6"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 6"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 6"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 6"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 6"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 6"/>
<w:LsdException Locked="false" Priority="19" QFormat="true"
Name="Subtle Emphasis"/>
<w:LsdException Locked="false" Priority="21" QFormat="true"
Name="Intense Emphasis"/>
<w:LsdException Locked="false" Priority="31" QFormat="true"
Name="Subtle Reference"/>
<w:LsdException Locked="false" Priority="32" QFormat="true"
Name="Intense Reference"/>
<w:LsdException Locked="false" Priority="33" QFormat="true" Name="Book Title"/>
<w:LsdException Locked="false" Priority="37" SemiHidden="true"
UnhideWhenUsed="true" Name="Bibliography"/>
<w:LsdException Locked="false" Priority="39" SemiHidden="true"
UnhideWhenUsed="true" QFormat="true" Name="TOC Heading"/>
<w:LsdException Locked="false" Priority="41" Name="Plain Table 1"/>
<w:LsdException Locked="false" Priority="42" Name="Plain Table 2"/>
<w:LsdException Locked="false" Priority="43" Name="Plain Table 3"/>
<w:LsdException Locked="false" Priority="44" Name="Plain Table 4"/>
<w:LsdException Locked="false" Priority="45" Name="Plain Table 5"/>
<w:LsdException Locked="false" Priority="40" Name="Grid Table Light"/>
<w:LsdException Locked="false" Priority="46" Name="Grid Table 1 Light"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark"/>
<w:LsdException Locked="false" Priority="51" Name="Grid Table 6 Colorful"/>
<w:LsdException Locked="false" Priority="52" Name="Grid Table 7 Colorful"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 1"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 1"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 1"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 1"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 1"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 1"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 1"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 2"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 2"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 2"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 2"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 2"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 2"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 2"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 3"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 3"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 3"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 3"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 3"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 3"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 3"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 4"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 4"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 4"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 4"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 4"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 4"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 4"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 5"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 5"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 5"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 5"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 5"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 5"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 5"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 6"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 6"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 6"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 6"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 6"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 6"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 6"/>
<w:LsdException Locked="false" Priority="46" Name="List Table 1 Light"/>
<w:LsdException Locked="false" Priority="47" Name="List Table 2"/>
<w:LsdException Locked="false" Priority="48" Name="List Table 3"/>
<w:LsdException Locked="false" Priority="49" Name="List Table 4"/>
<w:LsdException Locked="false" Priority="50" Name="List Table 5 Dark"/>
<w:LsdException Locked="false" Priority="51" Name="List Table 6 Colorful"/>
<w:LsdException Locked="false" Priority="52" Name="List Table 7 Colorful"/>
<w:LsdException Locked="false" Priority="46"
Name="List Table 1 Light Accent 1"/>
<w:LsdException Locked="false" Priority="47" Name="List Table 2 Accent 1"/>
<w:LsdException Locked="false" Priority="48" Name="List Table 3 Accent 1"/>
<w:LsdException Locked="false" Priority="49" Name="List Table 4 Accent 1"/>
<w:LsdException Locked="false" Priority="50" Name="List Table 5 Dark Accent 1"/>
<w:LsdException Locked="false" Priority="51"
Name="List Table 6 Colorful Accent 1"/>
<w:LsdException Locked="false" Priority="52"
Name="List Table 7 Colorful Accent 1"/>
<w:LsdException Locked="false" Priority="46"
Name="List Table 1 Light Accent 2"/>
<w:LsdException Locked="false" Priority="47" Name="List Table 2 Accent 2"/>
<w:LsdException Locked="false" Priority="48" Name="List Table 3 Accent 2"/>
<w:LsdException Locked="false" Priority="49" Name="List Table 4 Accent 2"/>
<w:LsdException Locked="false" Priority="50" Name="List Table 5 Dark Accent 2"/>
<w:LsdException Locked="false" Priority="51"
Name="List Table 6 Colorful Accent 2"/>
<w:LsdException Locked="false" Priority="52"
Name="List Table 7 Colorful Accent 2"/>
<w:LsdException Locked="false" Priority="46"
Name="List Table 1 Light Accent 3"/>
<w:LsdException Locked="false" Priority="47" Name="List Table 2 Accent 3"/>
<w:LsdException Locked="false" Priority="48" Name="List Table 3 Accent 3"/>
<w:LsdException Locked="false" Priority="49" Name="List Table 4 Accent 3"/>
<w:LsdException Locked="false" Priority="50" Name="List Table 5 Dark Accent 3"/>
<w:LsdException Locked="false" Priority="51"
Name="List Table 6 Colorful Accent 3"/>
<w:LsdException Locked="false" Priority="52"
Name="List Table 7 Colorful Accent 3"/>
<w:LsdException Locked="false" Priority="46"
Name="List Table 1 Light Accent 4"/>
<w:LsdException Locked="false" Priority="47" Name="List Table 2 Accent 4"/>
<w:LsdException Locked="false" Priority="48" Name="List Table 3 Accent 4"/>
<w:LsdException Locked="false" Priority="49" Name="List Table 4 Accent 4"/>
<w:LsdException Locked="false" Priority="50" Name="List Table 5 Dark Accent 4"/>
<w:LsdException Locked="false" Priority="51"
Name="List Table 6 Colorful Accent 4"/>
<w:LsdException Locked="false" Priority="52"
Name="List Table 7 Colorful Accent 4"/>
<w:LsdException Locked="false" Priority="46"
Name="List Table 1 Light Accent 5"/>
<w:LsdException Locked="false" Priority="47" Name="List Table 2 Accent 5"/>
<w:LsdException Locked="false" Priority="48" Name="List Table 3 Accent 5"/>
<w:LsdException Locked="false" Priority="49" Name="List Table 4 Accent 5"/>
<w:LsdException Locked="false" Priority="50" Name="List Table 5 Dark Accent 5"/>
<w:LsdException Locked="false" Priority="51"
Name="List Table 6 Colorful Accent 5"/>
<w:LsdException Locked="false" Priority="52"
Name="List Table 7 Colorful Accent 5"/>
<w:LsdException Locked="false" Priority="46"
Name="List Table 1 Light Accent 6"/>
<w:LsdException Locked="false" Priority="47" Name="List Table 2 Accent 6"/>
<w:LsdException Locked="false" Priority="48" Name="List Table 3 Accent 6"/>
<w:LsdException Locked="false" Priority="49" Name="List Table 4 Accent 6"/>
<w:LsdException Locked="false" Priority="50" Name="List Table 5 Dark Accent 6"/>
<w:LsdException Locked="false" Priority="51"
Name="List Table 6 Colorful Accent 6"/>
<w:LsdException Locked="false" Priority="52"
Name="List Table 7 Colorful Accent 6"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Mention"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Smart Hyperlink"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Hashtag"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Unresolved Mention"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Smart Link"/>
</w:LatentStyles>
</xml><![endif]--><!--[if gte mso 10]>
<style>
/* Style Definitions */
table.MsoNormalTable
{mso-style-name:"Table Normal";
mso-tstyle-rowband-size:0;
mso-tstyle-colband-size:0;
mso-style-noshow:yes;
mso-style-priority:99;
mso-style-parent:"";
mso-padding-alt:0cm 5.4pt 0cm 5.4pt;
mso-para-margin-top:0cm;
mso-para-margin-right:0cm;
mso-para-margin-bottom:10.0pt;
mso-para-margin-left:0cm;
line-height:120%;
mso-pagination:widow-orphan;
font-size:10.5pt;
font-family:"Calibri",sans-serif;
mso-ascii-font-family:Calibri;
mso-ascii-theme-font:minor-latin;
mso-hansi-font-family:Calibri;
mso-hansi-theme-font:minor-latin;
mso-bidi-font-family:"Times New Roman";
mso-bidi-theme-font:minor-bidi;}
</style>
<![endif]-->
</div>
<div class="MsoNormal">
Intended to strengthen the offensive capacity of the
infantry while offering protection from enemy fire, the Russian tank battled
many teething troubles before making its mark in military history, though it
arrived too late for WWI.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
The First World War was a catalyst for new ideas in military
engineering, including armored technology. Russian engineering minds were
already grappling with the idea of mobile armor long before the tank made its
battlefield debut. The driving force, figuratively and literally, was the
modern tank’s fundamental component, the caterpillar track.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
In 1878, Fyodor Blinov, a Russian peasant from the Samara
Region, patented a “wagon with endless rails for transportation of goods by
main and back road” that was based on the principle of caterpillar motion.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
With the outbreak of the First World War came a gamut of
armored vehicle projects.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
The closest to the contemporary tank with caterpillar drive,
an armored body and a turret with weapons, was put forward by inventor
Alexander Porokhovschikov in 1914.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
His vezdekhod, or ‘go-anywhere vehicle’, was fitted with 8
mm multi-layer armor consisting of three parts: an external 2 mm-thick cemented
steel sheet, and shock-absorbing layer containing hair and algae, and finally a
steel inner sheet.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
A key design feature was the system of combined movement,
with wheels for the highway and caterpillars for cross-country use. The vehicle
was also watertight.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
The vezdekhod was equipped with a 20-horsepower engine that
gave a road speed of 26.5 km/h, the record for First World War tanks. There
were no weapons or armor, however, these being simulated by adding equivalent
weight to the prototype.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
The 3.5-ton vehicle was ready for testing in May 1915. But
it quickly ran into problems in caterpillar mode when the tracks came free from
their guide blocks. A further problem was that the vehicle would not move at all
on loose snow.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Final adjustments were made in 1916, but the design was
abandoned, as funding dried up.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Meanwhile, Lieutenant Nikolai Lebedenko was also working at
the elusive breakthrough tank design. In early 1915, the army engineer created
a machine that could feasibly breach barbed wire and enemy trenches.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
The <a href="https://www.blogger.com/Intended%20to%20strengthen%20the%20offensive%20capacity%20of%20the%20infantry%20while%20offering%20protection%20from%20enemy%20fire,%20the%20Russian%20tank%20battled%20many%20teething%20troubles%20before%20making%20its%20mark%20in%20military%20history,%20though%20it%20arrived%20too%20late%20for%20WWI.%20%20The%20First%20World%20War%20was%20a%20catalyst%20for%20new%20ideas%20in%20military%20engineering,%20including%20armored%20technology.%20Russian%20engineering%20minds%20were%20already%20grappling%20with%20the%20idea%20of%20mobile%20armor%20long%20before%20the%20tank%20made%20its%20battlefield%20debut.%20The%20driving%20force,%20figuratively%20and%20literally,%20was%20the%20modern%20tank%E2%80%99s%20fundamental%20component,%20the%20caterpillar%20track.%20%20In%201878,%20Fyodor%20Blinov,%20a%20Russian%20peasant%20from%20the%20Samara%20Region,%20patented%20a%20%E2%80%9Cwagon%20with%20endless%20rails%20for%20transportation%20of%20goods%20by%20main%20and%20back%20road%E2%80%9D%20that%20was%20based%20on%20the%20principle%20of%20caterpillar%20motion.%20%20With%20the%20outbreak%20of%20the%20First%20World%20War%20came%20a%20gamut%20of%20armored%20vehicle%20projects.%20%20The%20closest%20to%20the%20contemporary%20tank%20with%20caterpillar%20drive,%20an%20armored%20body%20and%20a%20turret%20with%20weapons,%20was%20put%20forward%20by%20inventor%20Alexander%20Porokhovschikov%20in%201914.%20%20His%20vezdekhod,%20or%20%E2%80%98go-anywhere%20vehicle%E2%80%99,%20was%20fitted%20with%208%20mm%20multi-layer%20armor%20consisting%20of%20three%20parts:%20an%20external%202%20mm-thick%20cemented%20steel%20sheet,%20and%20shock-absorbing%20layer%20containing%20hair%20and%20algae,%20and%20finally%20a%20steel%20inner%20sheet.%20%20A%20key%20design%20feature%20was%20the%20system%20of%20combined%20movement,%20with%20wheels%20for%20the%20highway%20and%20caterpillars%20for%20cross-country%20use.%20The%20vehicle%20was%20also%20watertight.%20%20The%20vezdekhod%20was%20equipped%20with%20a%2020-horsepower%20engine%20that%20gave%20a%20road%20speed%20of%2026.5%20km/h,%20the%20record%20for%20First%20World%20War%20tanks.%20There%20were%20no%20weapons%20or%20armor,%20however,%20these%20being%20simulated%20by%20adding%20equivalent%20weight%20to%20the%20prototype.%20%20The%203.5-ton%20vehicle%20was%20ready%20for%20testing%20in%20May%201915.%20But%20it%20quickly%20ran%20into%20problems%20in%20caterpillar%20mode%20when%20the%20tracks%20came%20free%20from%20their%20guide%20blocks.%20A%20further%20problem%20was%20that%20the%20vehicle%20would%20not%20move%20at%20all%20on%20loose%20snow.%20%20Final%20adjustments%20were%20made%20in%201916,%20but%20the%20design%20was%20abandoned,%20as%20funding%20dried%20up.%20%20Meanwhile,%20Lieutenant%20Nikolai%20Lebedenko%20was%20also%20working%20at%20the%20elusive%20breakthrough%20tank%20design.%20In%20early%201915,%20the%20army%20engineer%20created%20a%20machine%20that%20could%20feasibly%20breach%20barbed%20wire%20and%20enemy%20trenches.%20%20The%20%E2%80%98Tsar%20Tank%E2%80%99%20was%20named%20after%20Lebedenko%E2%80%99s%20unswerving%20belief%20that%20these%20machines%20could%20%E2%80%9Cbreak%20the%20entire%20German%20front%20in%20one%20night,%20and%20Russia%20will%20win%20the%20war,%E2%80%9D%20as%20he%20told%20the%20emperor%20at%20a%20personal%20audience.%20%20A%20special%20design%20feature%20was%20the%20chassis%20consisting%20of%20two%20large%20driving%20wheels%20and%20a%20rotating%20rail%20trolley.%20Overall,%20the%20design%20resembled%20an%20oversized%20artillery%20gun%20carriage,%20driven%20by%20two%20240-horsepower%20Maybach%20engines.%20%20Construction%20of%20the%20prototype%20was%20completed%20in%201917,%20and%20it%20was%20immediately%20clear%20that%20the%20vehicle%20was%20underpowered%20when%20it%20got%20stuck%20fast%20in%20the%20first%20ditch%20during%20trials.%20%20But%20while%20unsuccessful,%20the%20Tsar%20Tank%20project%20saw%20the%20involvement%20of%20such%20future%20stars%20of%20Soviet%20engineering%20science%20as%20Zhukovsky,%20Stechkin%20and%20Mikulin.%20%20Another%201915%20prototype%20also%20came%20from%20the%20Rybinsk%20plant,%20which%20mainly%20reproduced%20French%20designs.%20Crewed%20by%20four%20men%20and%20weighing%2020%20tons,%20the%20tank%E2%80%99s%20200-horsepower%20engine%20allowed%20sufficient%20maneuverability%20despite%20its%20heavy%20cloak%20of%2010-12mm%20armor.%20%20The%20tank%20carried%20a%20rear-firing%20107-mm%20gun%20inside%20the%20housing,%20while%20a%20heavy-machine%20gun%20was%20placed%20in%20the%20front%20beside%20the%20driver.%20%20But%20despite%20its%20practical%20design%20features,%20the%20design%20did%20not%20impress%20the%20country%E2%80%99s%20military-technical%20chiefs%20and%20received%20no%20support.%20%20Another%20contender%20was%20the%20concurrent%20project%20by%20Vasily%20Mendeleev,%20son%20of%20the%20famous%20chemist%20and%20inventor%20Dmitry%20Mendeleev,%20which%20was%20presented%20to%20the%20Ministry%20of%20War%20in%20August%201916.%20%20Developed%20since%201911%20on%20Mendeleev%E2%80%99s%20personal%20initiative,%20the%20tank%20was%20equipped%20with%20anti-shell%20armor%20and%20other%20technical%20innovations%20that%20would%20find%20application%20in%20later%20years.%20%20Mendeleev%20proposed%20pneumatic%20suspension%20units%20for%20the%20chassis,%20while%20the%20vehicle%20was%20steered%20with%20a%20servo%20motor.%20Since%20the%20main%20gun%20was%20a%20120%20mm%20cannon,%20he%20wanted%20to%20build%20a%20body%20that%20could%20be%20lowered%20during%20firing%20in%20order%20to%20reduce%20the%20load%20on%20the%20chassis%20and%20also%20protect%20the%20caterpillars%20from%20enemy%20fire.%20%20The%20tank%20was%20supposed%20to%20be%20transported%20on%20railway%20platforms,%20thereby%20increasing%20mobility%20and%20ensuring%20swift%20delivery%20to%20the%20front.%20%20But%20the%20cost%20of%20the%20various%20innovations%20was%20its%20170-ton%20weight,%20as%20well%20as%20the%20production%20demands%20for%20such%20an%20%E2%80%98armored%20vehicle%E2%80%99,%20as%20Mendeleev%20himself%20called%20it.%20This%20all%20deterred%20the%20ministry%20from%20pursuing%20the%20design.%20%20Ultimately,%20Russian%20tanks%20did%20not%20fight%20on%20the%20battlefields%20of%20the%20First%20World%20War.%20Despite%20the%20best%20efforts%20of%20engineers%20to%20equip%20the%20army%20with%20modern%20weapons,%20these%20attempts%20mostly%20failed%20to%20get%20beyond%20the%20test%20phase.%20%20Nevertheless,%20many%20of%20the%20proposed%20ideas%20found%20later%20application,%20with%20many%20becoming%20embodied%20in%20the%20tank%20battlefield%E2%80%99s%20combatants%20of%20the%20future.%20Were%20there%20any%20cannons%20in" target="_blank"><b>‘Tsar Tank’</b></a> was named after Lebedenko’s unswerving
belief that these machines could “break the entire German front in one night,
and Russia will win the war,” as he told the emperor at a personal audience.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
A special design feature was the chassis consisting of two
large driving wheels and a rotating rail trolley. Overall, the design resembled
an oversized artillery gun carriage, driven by two 240-horsepower Maybach
engines.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Construction of the prototype was completed in 1917, and it
was immediately clear that the vehicle was underpowered when it got stuck fast
in the first ditch during trials.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
But while unsuccessful, the Tsar Tank project saw the
involvement of such future stars of Soviet engineering science as Zhukovsky,
Stechkin and Mikulin.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Another 1915 prototype also came from the Rybinsk plant,
which mainly reproduced French designs. Crewed by four men and weighing 20
tons, the tank’s 200-horsepower engine allowed sufficient maneuverability
despite its heavy cloak of 10-12mm armor.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
The tank carried a rear-firing 107-mm gun inside the
housing, while a heavy-machine gun was placed in the front beside the driver.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
But despite its practical design features, the design did
not impress the country’s military-technical chiefs and received no support.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Another contender was the concurrent project by Vasily
Mendeleev, son of the famous chemist and inventor Dmitry Mendeleev, which was
presented to the Ministry of War in August 1916.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Developed since 1911 on Mendeleev’s personal initiative, the
tank was equipped with anti-shell armor and other technical innovations that
would find application in later years.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Mendeleev proposed pneumatic suspension units for the
chassis, while the vehicle was steered with a servo motor. Since the main gun
was a 120 mm cannon, he wanted to build a body that could be lowered during
firing in order to reduce the load on the chassis and also protect the
caterpillars from enemy fire.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
The tank was supposed to be transported on railway
platforms, thereby increasing mobility and ensuring swift delivery to the
front.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
But the cost of the various innovations was its 170-ton
weight, as well as the production demands for such an ‘armored vehicle’, as
Mendeleev himself called it. This all deterred the ministry from pursuing the
design.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Ultimately, Russian tanks did not fight on the battlefields
of the First World War. Despite the best efforts of engineers to equip the army
with modern weapons, these attempts mostly failed to get beyond the test phase.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Nevertheless, many of the proposed ideas found later
application, with many becoming embodied in the tank battlefield’s combatants
of the future.<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://1.bp.blogspot.com/-ygMOU2BrakA/XcKZVhiGfUI/AAAAAAAA6dA/wb3bHg8ieBUKkXR2cEnIsxde0FLpAX_pQCLcBGAsYHQ/s1600/rtsbbstg.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1600" data-original-width="1150" height="400" src="https://1.bp.blogspot.com/-ygMOU2BrakA/XcKZVhiGfUI/AAAAAAAA6dA/wb3bHg8ieBUKkXR2cEnIsxde0FLpAX_pQCLcBGAsYHQ/s400/rtsbbstg.jpg" width="286" /></a></div>
<br />
<span style="font-family: "calibri" , sans-serif; font-size: 10.5pt; line-height: 120%;"></span></div>
<br />
<div class="separator" style="clear: both; text-align: center;">
<br /></div>
<br />Mitch Williamsonhttp://www.blogger.com/profile/14692138354674511017noreply@blogger.com0tag:blogger.com,1999:blog-8917647222468949402.post-63496149779658131862019-03-03T20:56:00.003+08:002019-03-03T20:56:42.563+08:00War of the Worlds: Japan<blockquote class="embedly-card" data-card-key="8ac4b7fee45c4d83a80aed58857fcf40" data-card-type="article">
<h4>
<a href="https://www.hexasim.com/fr/2344-War-of-the-Worlds-Japan.html">HEXASIM-War of the Worlds: Japan</a></h4>
Japan possessed a small but well-trained military at the time. To reflect this, their Units cost a little more, but also have a better chance to carry out their orders. Their smaller geographical area makes for more intense combat with fewer movement options. The Martians have 3 Tripods in each Wave.</blockquote>
<script async="" charset="UTF-8" src="//cdn.embedly.com/widgets/platform.js"></script>Mitch Williamsonhttp://www.blogger.com/profile/14692138354674511017noreply@blogger.com0tag:blogger.com,1999:blog-8917647222468949402.post-488970717372618262019-03-03T20:55:00.003+08:002019-03-03T20:55:37.822+08:00War of the Worlds: France<blockquote class="embedly-card" data-card-key="8ac4b7fee45c4d83a80aed58857fcf40" data-card-type="article">
<h4>
<a href="https://www.hexasim.com/fr/2343-War-of-the-Worlds-France.html">HEXASIM-War of the Worlds: France</a></h4>
While France enjoyed quality soldiers and equipment, it suffered from a lack of quality leadership. In the game, French forces are less expensive, but also less skilled. This will make their battles larger than English battles, but they will also suffer more casualties.</blockquote>
<script async="" charset="UTF-8" src="//cdn.embedly.com/widgets/platform.js"></script>Mitch Williamsonhttp://www.blogger.com/profile/14692138354674511017noreply@blogger.com0tag:blogger.com,1999:blog-8917647222468949402.post-77271489557629276942019-03-03T20:54:00.001+08:002019-03-03T20:54:24.898+08:00War of the Worlds: USA – East Coast<blockquote class="embedly-card" data-card-key="8ac4b7fee45c4d83a80aed58857fcf40" data-card-type="article">
<h4>
<a href="https://www.hexasim.com/fr/2345-War-of-the-Worlds-USA-East-Coast.html">HEXASIM-War of the Worlds: USA - East Coast</a></h4>
The US fielded a small military force at the time. This results in them having fewer Units at the start of the game. However, as seen a few decades earlier during the Civil War, the US is able to rapidly ramp up their production capabilities and quickly expand the size of their army.</blockquote>
<script async="" charset="UTF-8" src="//cdn.embedly.com/widgets/platform.js"></script>Mitch Williamsonhttp://www.blogger.com/profile/14692138354674511017noreply@blogger.com0tag:blogger.com,1999:blog-8917647222468949402.post-48841446666515676762019-03-03T20:48:00.001+08:002019-03-03T20:48:39.283+08:00Great War of the Worlds at Sea<blockquote class="embedly-card" data-card-image="http://www.avalanchepress.com/War_of_the_Worlds_files/407_polyphemus.jpg" data-card-key="8ac4b7fee45c4d83a80aed58857fcf40" data-card-type="article-full">
<h4>
<a href="http://www.avalanchepress.com/War_of_the_Worlds.php">Avalanche Press</a></h4>
Mike Bennighof is president of Avalanche Press and holds a doctorate in history from Emory University. A Fulbright Scholar and award-winning journalist, he has published over 100 books, games and articles on historical subjects. He lives in Birmingham, Alabama with his wife, three children and his dog, Leopold.</blockquote>
<script async="" charset="UTF-8" src="//cdn.embedly.com/widgets/platform.js"></script>Mitch Williamsonhttp://www.blogger.com/profile/14692138354674511017noreply@blogger.com0tag:blogger.com,1999:blog-8917647222468949402.post-70961362549106162632019-03-03T20:46:00.002+08:002019-03-03T20:46:33.275+08:00 THE WAR OF THE WORLDS from DVG<blockquote class="embedly-card" data-card-key="8ac4b7fee45c4d83a80aed58857fcf40" data-card-type="article-full">
<h4>
<a href="https://www.awargamersneedfulthings.co.uk/2018/07/the-war-of-worlds.html">THE WAR OF THE WORLDS</a></h4>
With the last DVG game I reviewed, I spoke of how they had stepped into the multi-player world of light Euro-style games, but for me a little too light. With this latest product, The War of The Worlds , we're back on the familiar ground of solo gaming, but still with a Euro-game feel.</blockquote>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://1.bp.blogspot.com/-j6XL1fdeYtE/XHvMl4Xy-vI/AAAAAAAA5n0/nRGRyRoxpxkfmF_s2opW_eIZW0Q1IQUzACLcBGAs/s1600/IMG_5044.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="640" data-original-width="480" height="400" src="https://1.bp.blogspot.com/-j6XL1fdeYtE/XHvMl4Xy-vI/AAAAAAAA5n0/nRGRyRoxpxkfmF_s2opW_eIZW0Q1IQUzACLcBGAs/s400/IMG_5044.JPG" width="300" /></a></div>
<br />
<script async="" charset="UTF-8" src="//cdn.embedly.com/widgets/platform.js"></script>Mitch Williamsonhttp://www.blogger.com/profile/14692138354674511017noreply@blogger.com0tag:blogger.com,1999:blog-8917647222468949402.post-40000515984742482342019-03-03T20:44:00.004+08:002019-03-03T20:44:46.173+08:00The War of the Worlds: Invasion (2018) <blockquote class="embedly-card" data-card-key="8ac4b7fee45c4d83a80aed58857fcf40" data-card-type="article-full">
<h4>
<a href="https://boardgamegeek.com/boardgame/255172/war-worlds-invasion">The War of the Worlds: Invasion</a></h4>
The War of the Worlds: Invasion is an asymmetrical war game for 2 players, based on the classic sci-fi novel by H.G. Wells. One of you will control the British Empire and will have to defend Earth using wits, diplomacy and the force of arms. The British player can build laboratories and barracks, move armies across different countries, ask for the help of politicians and military leaders and even call the mighty Thunderchild!</blockquote>
<script async="" charset="UTF-8" src="//cdn.embedly.com/widgets/platform.js"></script>Mitch Williamsonhttp://www.blogger.com/profile/14692138354674511017noreply@blogger.com0tag:blogger.com,1999:blog-8917647222468949402.post-82401067206719779352019-03-03T20:43:00.002+08:002019-03-03T20:43:32.633+08:00War of the Worlds - Bill Banks <blockquote class="embedly-card" data-card-key="8ac4b7fee45c4d83a80aed58857fcf40" data-card-type="article-full">
<h4>
<a href="https://boardgamegeek.com/boardgame/162680/war-worlds">War of the Worlds</a></h4>
War of the Worlds is a new game from Bill Banks and is the in-magazine game for the premier issue of the new Ares Magazine (2). War of the Worlds is a two-player game of the conquest of Earth and the survival of humanity!</blockquote>
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://3.bp.blogspot.com/-RgGCrw9v_-s/XHvL2_SSzSI/AAAAAAAA5ns/Fl6bjIZuC2c2PiiAqz64A7QlOoVKxWJSgCLcBGAs/s1600/pic2091814.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="600" data-original-width="472" height="400" src="https://3.bp.blogspot.com/-RgGCrw9v_-s/XHvL2_SSzSI/AAAAAAAA5ns/Fl6bjIZuC2c2PiiAqz64A7QlOoVKxWJSgCLcBGAs/s400/pic2091814.jpg" width="313" /></a></div>
<script async="" charset="UTF-8" src="//cdn.embedly.com/widgets/platform.js"></script>Mitch Williamsonhttp://www.blogger.com/profile/14692138354674511017noreply@blogger.com0tag:blogger.com,1999:blog-8917647222468949402.post-73854407452255740892019-01-18T09:59:00.000+08:002019-01-18T09:59:11.851+08:00War of the Worlds: The New Wave <div class="separator" style="clear: both; text-align: center;">
<a href="https://1.bp.blogspot.com/-rc-dZk_7Kkg/XEEtpGJHu9I/AAAAAAAA5cA/3RUHxo0aY0wrm9xvNTzkOtQokwwRkcXagCEwYBhgL/s1600/f10a3cb57ba81727266f11282861e1bb_original.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="576" data-original-width="1024" height="225" src="https://1.bp.blogspot.com/-rc-dZk_7Kkg/XEEtpGJHu9I/AAAAAAAA5cA/3RUHxo0aY0wrm9xvNTzkOtQokwwRkcXagCEwYBhgL/s400/f10a3cb57ba81727266f11282861e1bb_original.jpg" width="400" /></a></div>
<br />
<b>War of the Worlds is a competitive, asymmetric 2 player area control/deck builder combat.</b><br />
<br />
<div class="separator" style="clear: both; text-align: center;">
</div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://3.bp.blogspot.com/-usN-mRfdYr4/XEEuSGdaPII/AAAAAAAA5cI/SZczFJpr6rkcEUzE2vnNcT5myaVKBpXPgCLcBGAs/s1600/War-of-the-Worlds-Gameplay-Zoom.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="800" data-original-width="1200" height="266" src="https://3.bp.blogspot.com/-usN-mRfdYr4/XEEuSGdaPII/AAAAAAAA5cI/SZczFJpr6rkcEUzE2vnNcT5myaVKBpXPgCLcBGAs/s400/War-of-the-Worlds-Gameplay-Zoom.jpg" width="400" /></a></div>
<div class="separator" style="clear: both; text-align: left;">
</div>
<div class="separator" style="clear: both; text-align: left;">
<!--[if gte mso 9]><xml>
<o:OfficeDocumentSettings>
<o:AllowPNG/>
</o:OfficeDocumentSettings>
</xml><![endif]--><!--[if gte mso 9]><xml>
<w:WordDocument>
<w:View>Normal</w:View>
<w:Zoom>0</w:Zoom>
<w:TrackMoves/>
<w:TrackFormatting/>
<w:PunctuationKerning/>
<w:ValidateAgainstSchemas/>
<w:SaveIfXMLInvalid>false</w:SaveIfXMLInvalid>
<w:IgnoreMixedContent>false</w:IgnoreMixedContent>
<w:AlwaysShowPlaceholderText>false</w:AlwaysShowPlaceholderText>
<w:DoNotPromoteQF/>
<w:LidThemeOther>EN-US</w:LidThemeOther>
<w:LidThemeAsian>X-NONE</w:LidThemeAsian>
<w:LidThemeComplexScript>X-NONE</w:LidThemeComplexScript>
<w:Compatibility>
<w:BreakWrappedTables/>
<w:SnapToGridInCell/>
<w:WrapTextWithPunct/>
<w:UseAsianBreakRules/>
<w:DontGrowAutofit/>
<w:SplitPgBreakAndParaMark/>
<w:EnableOpenTypeKerning/>
<w:DontFlipMirrorIndents/>
<w:OverrideTableStyleHps/>
</w:Compatibility>
<m:mathPr>
<m:mathFont m:val="Cambria Math"/>
<m:brkBin m:val="before"/>
<m:brkBinSub m:val="--"/>
<m:smallFrac m:val="off"/>
<m:dispDef/>
<m:lMargin m:val="0"/>
<m:rMargin m:val="0"/>
<m:defJc m:val="centerGroup"/>
<m:wrapIndent m:val="1440"/>
<m:intLim m:val="subSup"/>
<m:naryLim m:val="undOvr"/>
</m:mathPr></w:WordDocument>
</xml><![endif]--><!--[if gte mso 9]><xml>
<w:LatentStyles DefLockedState="false" DefUnhideWhenUsed="false"
DefSemiHidden="false" DefQFormat="false" DefPriority="99"
LatentStyleCount="375">
<w:LsdException Locked="false" Priority="0" QFormat="true" Name="Normal"/>
<w:LsdException Locked="false" Priority="9" QFormat="true" Name="heading 1"/>
<w:LsdException Locked="false" Priority="9" SemiHidden="true"
UnhideWhenUsed="true" QFormat="true" Name="heading 2"/>
<w:LsdException Locked="false" Priority="9" SemiHidden="true"
UnhideWhenUsed="true" QFormat="true" Name="heading 3"/>
<w:LsdException Locked="false" Priority="9" SemiHidden="true"
UnhideWhenUsed="true" QFormat="true" Name="heading 4"/>
<w:LsdException Locked="false" Priority="9" SemiHidden="true"
UnhideWhenUsed="true" QFormat="true" Name="heading 5"/>
<w:LsdException Locked="false" Priority="9" SemiHidden="true"
UnhideWhenUsed="true" QFormat="true" Name="heading 6"/>
<w:LsdException Locked="false" Priority="9" SemiHidden="true"
UnhideWhenUsed="true" QFormat="true" Name="heading 7"/>
<w:LsdException Locked="false" Priority="9" SemiHidden="true"
UnhideWhenUsed="true" QFormat="true" Name="heading 8"/>
<w:LsdException Locked="false" Priority="9" SemiHidden="true"
UnhideWhenUsed="true" QFormat="true" Name="heading 9"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="index 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="index 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="index 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="index 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="index 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="index 6"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="index 7"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="index 8"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="index 9"/>
<w:LsdException Locked="false" Priority="39" SemiHidden="true"
UnhideWhenUsed="true" Name="toc 1"/>
<w:LsdException Locked="false" Priority="39" SemiHidden="true"
UnhideWhenUsed="true" Name="toc 2"/>
<w:LsdException Locked="false" Priority="39" SemiHidden="true"
UnhideWhenUsed="true" Name="toc 3"/>
<w:LsdException Locked="false" Priority="39" SemiHidden="true"
UnhideWhenUsed="true" Name="toc 4"/>
<w:LsdException Locked="false" Priority="39" SemiHidden="true"
UnhideWhenUsed="true" Name="toc 5"/>
<w:LsdException Locked="false" Priority="39" SemiHidden="true"
UnhideWhenUsed="true" Name="toc 6"/>
<w:LsdException Locked="false" Priority="39" SemiHidden="true"
UnhideWhenUsed="true" Name="toc 7"/>
<w:LsdException Locked="false" Priority="39" SemiHidden="true"
UnhideWhenUsed="true" Name="toc 8"/>
<w:LsdException Locked="false" Priority="39" SemiHidden="true"
UnhideWhenUsed="true" Name="toc 9"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Normal Indent"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="footnote text"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="annotation text"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="header"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="footer"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="index heading"/>
<w:LsdException Locked="false" Priority="35" SemiHidden="true"
UnhideWhenUsed="true" QFormat="true" Name="caption"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="table of figures"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="envelope address"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="envelope return"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="footnote reference"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="annotation reference"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="line number"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="page number"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="endnote reference"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="endnote text"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="table of authorities"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="macro"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="toa heading"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Bullet"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Number"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Bullet 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Bullet 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Bullet 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Bullet 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Number 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Number 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Number 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Number 5"/>
<w:LsdException Locked="false" Priority="10" QFormat="true" Name="Title"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Closing"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Signature"/>
<w:LsdException Locked="false" Priority="1" SemiHidden="true"
UnhideWhenUsed="true" Name="Default Paragraph Font"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text Indent"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Continue"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Continue 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Continue 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Continue 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Continue 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Message Header"/>
<w:LsdException Locked="false" Priority="11" QFormat="true" Name="Subtitle"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Salutation"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Date"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text First Indent"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text First Indent 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Note Heading"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text Indent 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text Indent 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Block Text"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Hyperlink"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="FollowedHyperlink"/>
<w:LsdException Locked="false" Priority="22" QFormat="true" Name="Strong"/>
<w:LsdException Locked="false" Priority="20" QFormat="true" Name="Emphasis"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Document Map"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Plain Text"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="E-mail Signature"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Top of Form"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Bottom of Form"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Normal (Web)"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Acronym"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Address"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Cite"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Code"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Definition"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Keyboard"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Preformatted"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Sample"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Typewriter"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Variable"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Normal Table"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="annotation subject"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="No List"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Outline List 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Outline List 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Outline List 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Simple 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Simple 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Simple 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Classic 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Classic 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Classic 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Classic 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Colorful 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Colorful 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Colorful 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 6"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 7"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 8"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 6"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 7"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 8"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table 3D effects 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table 3D effects 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table 3D effects 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Contemporary"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Elegant"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Professional"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Subtle 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Subtle 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Web 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Web 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Web 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Balloon Text"/>
<w:LsdException Locked="false" Priority="39" Name="Table Grid"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Theme"/>
<w:LsdException Locked="false" SemiHidden="true" Name="Placeholder Text"/>
<w:LsdException Locked="false" Priority="1" QFormat="true" Name="No Spacing"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading"/>
<w:LsdException Locked="false" Priority="61" Name="Light List"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 1"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 1"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 1"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 1"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 1"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 1"/>
<w:LsdException Locked="false" SemiHidden="true" Name="Revision"/>
<w:LsdException Locked="false" Priority="34" QFormat="true"
Name="List Paragraph"/>
<w:LsdException Locked="false" Priority="29" QFormat="true" Name="Quote"/>
<w:LsdException Locked="false" Priority="30" QFormat="true"
Name="Intense Quote"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 1"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 1"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 1"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 1"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 1"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 1"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 1"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 1"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 2"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 2"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 2"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 2"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 2"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 2"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 2"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 2"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 2"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 2"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 2"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 2"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 2"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 2"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 3"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 3"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 3"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 3"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 3"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 3"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 3"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 3"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 3"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 3"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 3"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 3"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 3"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 3"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 4"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 4"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 4"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 4"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 4"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 4"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 4"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 4"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 4"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 4"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 4"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 4"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 4"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 4"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 5"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 5"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 5"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 5"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 5"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 5"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 5"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 5"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 5"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 5"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 5"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 5"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 5"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 5"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 6"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 6"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 6"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 6"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 6"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 6"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 6"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 6"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 6"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 6"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 6"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 6"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 6"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 6"/>
<w:LsdException Locked="false" Priority="19" QFormat="true"
Name="Subtle Emphasis"/>
<w:LsdException Locked="false" Priority="21" QFormat="true"
Name="Intense Emphasis"/>
<w:LsdException Locked="false" Priority="31" QFormat="true"
Name="Subtle Reference"/>
<w:LsdException Locked="false" Priority="32" QFormat="true"
Name="Intense Reference"/>
<w:LsdException Locked="false" Priority="33" QFormat="true" Name="Book Title"/>
<w:LsdException Locked="false" Priority="37" SemiHidden="true"
UnhideWhenUsed="true" Name="Bibliography"/>
<w:LsdException Locked="false" Priority="39" SemiHidden="true"
UnhideWhenUsed="true" QFormat="true" Name="TOC Heading"/>
<w:LsdException Locked="false" Priority="41" Name="Plain Table 1"/>
<w:LsdException Locked="false" Priority="42" Name="Plain Table 2"/>
<w:LsdException Locked="false" Priority="43" Name="Plain Table 3"/>
<w:LsdException Locked="false" Priority="44" Name="Plain Table 4"/>
<w:LsdException Locked="false" Priority="45" Name="Plain Table 5"/>
<w:LsdException Locked="false" Priority="40" Name="Grid Table Light"/>
<w:LsdException Locked="false" Priority="46" Name="Grid Table 1 Light"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark"/>
<w:LsdException Locked="false" Priority="51" Name="Grid Table 6 Colorful"/>
<w:LsdException Locked="false" Priority="52" Name="Grid Table 7 Colorful"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 1"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 1"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 1"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 1"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 1"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 1"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 1"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 2"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 2"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 2"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 2"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 2"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 2"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 2"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 3"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 3"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 3"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 3"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 3"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 3"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 3"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 4"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 4"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 4"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 4"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 4"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 4"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 4"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 5"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 5"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 5"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 5"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 5"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 5"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 5"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 6"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 6"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 6"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 6"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 6"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 6"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 6"/>
<w:LsdException Locked="false" Priority="46" Name="List Table 1 Light"/>
<w:LsdException Locked="false" Priority="47" Name="List Table 2"/>
<w:LsdException Locked="false" Priority="48" Name="List Table 3"/>
<w:LsdException Locked="false" Priority="49" Name="List Table 4"/>
<w:LsdException Locked="false" Priority="50" Name="List Table 5 Dark"/>
<w:LsdException Locked="false" Priority="51" Name="List Table 6 Colorful"/>
<w:LsdException Locked="false" Priority="52" Name="List Table 7 Colorful"/>
<w:LsdException Locked="false" Priority="46"
Name="List Table 1 Light Accent 1"/>
<w:LsdException Locked="false" Priority="47" Name="List Table 2 Accent 1"/>
<w:LsdException Locked="false" Priority="48" Name="List Table 3 Accent 1"/>
<w:LsdException Locked="false" Priority="49" Name="List Table 4 Accent 1"/>
<w:LsdException Locked="false" Priority="50" Name="List Table 5 Dark Accent 1"/>
<w:LsdException Locked="false" Priority="51"
Name="List Table 6 Colorful Accent 1"/>
<w:LsdException Locked="false" Priority="52"
Name="List Table 7 Colorful Accent 1"/>
<w:LsdException Locked="false" Priority="46"
Name="List Table 1 Light Accent 2"/>
<w:LsdException Locked="false" Priority="47" Name="List Table 2 Accent 2"/>
<w:LsdException Locked="false" Priority="48" Name="List Table 3 Accent 2"/>
<w:LsdException Locked="false" Priority="49" Name="List Table 4 Accent 2"/>
<w:LsdException Locked="false" Priority="50" Name="List Table 5 Dark Accent 2"/>
<w:LsdException Locked="false" Priority="51"
Name="List Table 6 Colorful Accent 2"/>
<w:LsdException Locked="false" Priority="52"
Name="List Table 7 Colorful Accent 2"/>
<w:LsdException Locked="false" Priority="46"
Name="List Table 1 Light Accent 3"/>
<w:LsdException Locked="false" Priority="47" Name="List Table 2 Accent 3"/>
<w:LsdException Locked="false" Priority="48" Name="List Table 3 Accent 3"/>
<w:LsdException Locked="false" Priority="49" Name="List Table 4 Accent 3"/>
<w:LsdException Locked="false" Priority="50" Name="List Table 5 Dark Accent 3"/>
<w:LsdException Locked="false" Priority="51"
Name="List Table 6 Colorful Accent 3"/>
<w:LsdException Locked="false" Priority="52"
Name="List Table 7 Colorful Accent 3"/>
<w:LsdException Locked="false" Priority="46"
Name="List Table 1 Light Accent 4"/>
<w:LsdException Locked="false" Priority="47" Name="List Table 2 Accent 4"/>
<w:LsdException Locked="false" Priority="48" Name="List Table 3 Accent 4"/>
<w:LsdException Locked="false" Priority="49" Name="List Table 4 Accent 4"/>
<w:LsdException Locked="false" Priority="50" Name="List Table 5 Dark Accent 4"/>
<w:LsdException Locked="false" Priority="51"
Name="List Table 6 Colorful Accent 4"/>
<w:LsdException Locked="false" Priority="52"
Name="List Table 7 Colorful Accent 4"/>
<w:LsdException Locked="false" Priority="46"
Name="List Table 1 Light Accent 5"/>
<w:LsdException Locked="false" Priority="47" Name="List Table 2 Accent 5"/>
<w:LsdException Locked="false" Priority="48" Name="List Table 3 Accent 5"/>
<w:LsdException Locked="false" Priority="49" Name="List Table 4 Accent 5"/>
<w:LsdException Locked="false" Priority="50" Name="List Table 5 Dark Accent 5"/>
<w:LsdException Locked="false" Priority="51"
Name="List Table 6 Colorful Accent 5"/>
<w:LsdException Locked="false" Priority="52"
Name="List Table 7 Colorful Accent 5"/>
<w:LsdException Locked="false" Priority="46"
Name="List Table 1 Light Accent 6"/>
<w:LsdException Locked="false" Priority="47" Name="List Table 2 Accent 6"/>
<w:LsdException Locked="false" Priority="48" Name="List Table 3 Accent 6"/>
<w:LsdException Locked="false" Priority="49" Name="List Table 4 Accent 6"/>
<w:LsdException Locked="false" Priority="50" Name="List Table 5 Dark Accent 6"/>
<w:LsdException Locked="false" Priority="51"
Name="List Table 6 Colorful Accent 6"/>
<w:LsdException Locked="false" Priority="52"
Name="List Table 7 Colorful Accent 6"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Mention"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Smart Hyperlink"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Hashtag"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Unresolved Mention"/>
</w:LatentStyles>
</xml><![endif]--><!--[if gte mso 10]>
<style>
/* Style Definitions */
table.MsoNormalTable
{mso-style-name:"Table Normal";
mso-tstyle-rowband-size:0;
mso-tstyle-colband-size:0;
mso-style-noshow:yes;
mso-style-priority:99;
mso-style-parent:"";
mso-padding-alt:0cm 5.4pt 0cm 5.4pt;
mso-para-margin-top:0cm;
mso-para-margin-right:0cm;
mso-para-margin-bottom:10.0pt;
mso-para-margin-left:0cm;
line-height:120%;
mso-pagination:widow-orphan;
font-size:10.5pt;
font-family:"Calibri",sans-serif;
mso-ascii-font-family:Calibri;
mso-ascii-theme-font:minor-latin;
mso-hansi-font-family:Calibri;
mso-hansi-theme-font:minor-latin;
mso-bidi-font-family:"Times New Roman";
mso-bidi-theme-font:minor-bidi;}
</style>
<![endif]-->
</div>
<div class="MsoNormal" style="text-align: center;">
<i><b>These are early edition standees. The published game comes
with miniatures. </b></i></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
The game pits humans versus aliens in a race to annihilate the
other. One player is the humans, the other is the aliens. Each player begins
with a separate deck which they will improve throughout the game. That’s the
deck builder aspect of the game. Many cards can be used in multiple ways. The
more powerful effects typically require the card itself to be removed from the
game. Using the powerful effects of those cards at the right time is crucial to
victory.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<br /></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://2.bp.blogspot.com/-NI_EYHOj9Fc/XEEvtbM6ghI/AAAAAAAA5cU/2b1nU27OH0AbS5ReqxkqxiywOqr8AcFzACLcBGAs/s1600/War-of-the-Worlds-Alien-Cards-1024x853.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="854" data-original-width="1024" height="332" src="https://2.bp.blogspot.com/-NI_EYHOj9Fc/XEEvtbM6ghI/AAAAAAAA5cU/2b1nU27OH0AbS5ReqxkqxiywOqr8AcFzACLcBGAs/s400/War-of-the-Worlds-Alien-Cards-1024x853.jpg" width="400" /></a></div>
<div class="MsoNormal">
<br /></div>
<br />
<div class="MsoNormal">
<!--[if gte mso 9]><xml>
<o:OfficeDocumentSettings>
<o:AllowPNG/>
</o:OfficeDocumentSettings>
</xml><![endif]--><!--[if gte mso 9]><xml>
<w:WordDocument>
<w:View>Normal</w:View>
<w:Zoom>0</w:Zoom>
<w:TrackMoves/>
<w:TrackFormatting/>
<w:PunctuationKerning/>
<w:ValidateAgainstSchemas/>
<w:SaveIfXMLInvalid>false</w:SaveIfXMLInvalid>
<w:IgnoreMixedContent>false</w:IgnoreMixedContent>
<w:AlwaysShowPlaceholderText>false</w:AlwaysShowPlaceholderText>
<w:DoNotPromoteQF/>
<w:LidThemeOther>EN-US</w:LidThemeOther>
<w:LidThemeAsian>X-NONE</w:LidThemeAsian>
<w:LidThemeComplexScript>X-NONE</w:LidThemeComplexScript>
<w:Compatibility>
<w:BreakWrappedTables/>
<w:SnapToGridInCell/>
<w:WrapTextWithPunct/>
<w:UseAsianBreakRules/>
<w:DontGrowAutofit/>
<w:SplitPgBreakAndParaMark/>
<w:EnableOpenTypeKerning/>
<w:DontFlipMirrorIndents/>
<w:OverrideTableStyleHps/>
</w:Compatibility>
<m:mathPr>
<m:mathFont m:val="Cambria Math"/>
<m:brkBin m:val="before"/>
<m:brkBinSub m:val="--"/>
<m:smallFrac m:val="off"/>
<m:dispDef/>
<m:lMargin m:val="0"/>
<m:rMargin m:val="0"/>
<m:defJc m:val="centerGroup"/>
<m:wrapIndent m:val="1440"/>
<m:intLim m:val="subSup"/>
<m:naryLim m:val="undOvr"/>
</m:mathPr></w:WordDocument>
</xml><![endif]--><!--[if gte mso 9]><xml>
<w:LatentStyles DefLockedState="false" DefUnhideWhenUsed="false"
DefSemiHidden="false" DefQFormat="false" DefPriority="99"
LatentStyleCount="375">
<w:LsdException Locked="false" Priority="0" QFormat="true" Name="Normal"/>
<w:LsdException Locked="false" Priority="9" QFormat="true" Name="heading 1"/>
<w:LsdException Locked="false" Priority="9" SemiHidden="true"
UnhideWhenUsed="true" QFormat="true" Name="heading 2"/>
<w:LsdException Locked="false" Priority="9" SemiHidden="true"
UnhideWhenUsed="true" QFormat="true" Name="heading 3"/>
<w:LsdException Locked="false" Priority="9" SemiHidden="true"
UnhideWhenUsed="true" QFormat="true" Name="heading 4"/>
<w:LsdException Locked="false" Priority="9" SemiHidden="true"
UnhideWhenUsed="true" QFormat="true" Name="heading 5"/>
<w:LsdException Locked="false" Priority="9" SemiHidden="true"
UnhideWhenUsed="true" QFormat="true" Name="heading 6"/>
<w:LsdException Locked="false" Priority="9" SemiHidden="true"
UnhideWhenUsed="true" QFormat="true" Name="heading 7"/>
<w:LsdException Locked="false" Priority="9" SemiHidden="true"
UnhideWhenUsed="true" QFormat="true" Name="heading 8"/>
<w:LsdException Locked="false" Priority="9" SemiHidden="true"
UnhideWhenUsed="true" QFormat="true" Name="heading 9"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="index 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="index 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="index 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="index 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="index 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="index 6"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="index 7"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="index 8"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="index 9"/>
<w:LsdException Locked="false" Priority="39" SemiHidden="true"
UnhideWhenUsed="true" Name="toc 1"/>
<w:LsdException Locked="false" Priority="39" SemiHidden="true"
UnhideWhenUsed="true" Name="toc 2"/>
<w:LsdException Locked="false" Priority="39" SemiHidden="true"
UnhideWhenUsed="true" Name="toc 3"/>
<w:LsdException Locked="false" Priority="39" SemiHidden="true"
UnhideWhenUsed="true" Name="toc 4"/>
<w:LsdException Locked="false" Priority="39" SemiHidden="true"
UnhideWhenUsed="true" Name="toc 5"/>
<w:LsdException Locked="false" Priority="39" SemiHidden="true"
UnhideWhenUsed="true" Name="toc 6"/>
<w:LsdException Locked="false" Priority="39" SemiHidden="true"
UnhideWhenUsed="true" Name="toc 7"/>
<w:LsdException Locked="false" Priority="39" SemiHidden="true"
UnhideWhenUsed="true" Name="toc 8"/>
<w:LsdException Locked="false" Priority="39" SemiHidden="true"
UnhideWhenUsed="true" Name="toc 9"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Normal Indent"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="footnote text"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="annotation text"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="header"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="footer"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="index heading"/>
<w:LsdException Locked="false" Priority="35" SemiHidden="true"
UnhideWhenUsed="true" QFormat="true" Name="caption"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="table of figures"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="envelope address"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="envelope return"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="footnote reference"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="annotation reference"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="line number"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="page number"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="endnote reference"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="endnote text"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="table of authorities"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="macro"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="toa heading"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Bullet"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Number"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Bullet 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Bullet 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Bullet 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Bullet 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Number 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Number 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Number 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Number 5"/>
<w:LsdException Locked="false" Priority="10" QFormat="true" Name="Title"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Closing"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Signature"/>
<w:LsdException Locked="false" Priority="1" SemiHidden="true"
UnhideWhenUsed="true" Name="Default Paragraph Font"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text Indent"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Continue"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Continue 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Continue 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Continue 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Continue 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Message Header"/>
<w:LsdException Locked="false" Priority="11" QFormat="true" Name="Subtitle"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Salutation"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Date"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text First Indent"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text First Indent 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Note Heading"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text Indent 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text Indent 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Block Text"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Hyperlink"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="FollowedHyperlink"/>
<w:LsdException Locked="false" Priority="22" QFormat="true" Name="Strong"/>
<w:LsdException Locked="false" Priority="20" QFormat="true" Name="Emphasis"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Document Map"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Plain Text"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="E-mail Signature"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Top of Form"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Bottom of Form"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Normal (Web)"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Acronym"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Address"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Cite"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Code"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Definition"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Keyboard"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Preformatted"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Sample"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Typewriter"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Variable"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Normal Table"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="annotation subject"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="No List"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Outline List 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Outline List 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Outline List 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Simple 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Simple 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Simple 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Classic 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Classic 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Classic 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Classic 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Colorful 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Colorful 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Colorful 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 6"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 7"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 8"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 6"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 7"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 8"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table 3D effects 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table 3D effects 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table 3D effects 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Contemporary"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Elegant"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Professional"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Subtle 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Subtle 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Web 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Web 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Web 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Balloon Text"/>
<w:LsdException Locked="false" Priority="39" Name="Table Grid"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Theme"/>
<w:LsdException Locked="false" SemiHidden="true" Name="Placeholder Text"/>
<w:LsdException Locked="false" Priority="1" QFormat="true" Name="No Spacing"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading"/>
<w:LsdException Locked="false" Priority="61" Name="Light List"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 1"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 1"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 1"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 1"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 1"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 1"/>
<w:LsdException Locked="false" SemiHidden="true" Name="Revision"/>
<w:LsdException Locked="false" Priority="34" QFormat="true"
Name="List Paragraph"/>
<w:LsdException Locked="false" Priority="29" QFormat="true" Name="Quote"/>
<w:LsdException Locked="false" Priority="30" QFormat="true"
Name="Intense Quote"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 1"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 1"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 1"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 1"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 1"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 1"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 1"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 1"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 2"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 2"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 2"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 2"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 2"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 2"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 2"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 2"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 2"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 2"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 2"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 2"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 2"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 2"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 3"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 3"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 3"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 3"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 3"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 3"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 3"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 3"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 3"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 3"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 3"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 3"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 3"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 3"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 4"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 4"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 4"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 4"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 4"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 4"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 4"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 4"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 4"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 4"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 4"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 4"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 4"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 4"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 5"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 5"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 5"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 5"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 5"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 5"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 5"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 5"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 5"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 5"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 5"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 5"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 5"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 5"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 6"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 6"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 6"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 6"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 6"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 6"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 6"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 6"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 6"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 6"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 6"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 6"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 6"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 6"/>
<w:LsdException Locked="false" Priority="19" QFormat="true"
Name="Subtle Emphasis"/>
<w:LsdException Locked="false" Priority="21" QFormat="true"
Name="Intense Emphasis"/>
<w:LsdException Locked="false" Priority="31" QFormat="true"
Name="Subtle Reference"/>
<w:LsdException Locked="false" Priority="32" QFormat="true"
Name="Intense Reference"/>
<w:LsdException Locked="false" Priority="33" QFormat="true" Name="Book Title"/>
<w:LsdException Locked="false" Priority="37" SemiHidden="true"
UnhideWhenUsed="true" Name="Bibliography"/>
<w:LsdException Locked="false" Priority="39" SemiHidden="true"
UnhideWhenUsed="true" QFormat="true" Name="TOC Heading"/>
<w:LsdException Locked="false" Priority="41" Name="Plain Table 1"/>
<w:LsdException Locked="false" Priority="42" Name="Plain Table 2"/>
<w:LsdException Locked="false" Priority="43" Name="Plain Table 3"/>
<w:LsdException Locked="false" Priority="44" Name="Plain Table 4"/>
<w:LsdException Locked="false" Priority="45" Name="Plain Table 5"/>
<w:LsdException Locked="false" Priority="40" Name="Grid Table Light"/>
<w:LsdException Locked="false" Priority="46" Name="Grid Table 1 Light"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark"/>
<w:LsdException Locked="false" Priority="51" Name="Grid Table 6 Colorful"/>
<w:LsdException Locked="false" Priority="52" Name="Grid Table 7 Colorful"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 1"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 1"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 1"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 1"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 1"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 1"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 1"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 2"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 2"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 2"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 2"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 2"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 2"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 2"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 3"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 3"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 3"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 3"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 3"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 3"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 3"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 4"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 4"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 4"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 4"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 4"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 4"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 4"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 5"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 5"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 5"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 5"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 5"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 5"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 5"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 6"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 6"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 6"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 6"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 6"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 6"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 6"/>
<w:LsdException Locked="false" Priority="46" Name="List Table 1 Light"/>
<w:LsdException Locked="false" Priority="47" Name="List Table 2"/>
<w:LsdException Locked="false" Priority="48" Name="List Table 3"/>
<w:LsdException Locked="false" Priority="49" Name="List Table 4"/>
<w:LsdException Locked="false" Priority="50" Name="List Table 5 Dark"/>
<w:LsdException Locked="false" Priority="51" Name="List Table 6 Colorful"/>
<w:LsdException Locked="false" Priority="52" Name="List Table 7 Colorful"/>
<w:LsdException Locked="false" Priority="46"
Name="List Table 1 Light Accent 1"/>
<w:LsdException Locked="false" Priority="47" Name="List Table 2 Accent 1"/>
<w:LsdException Locked="false" Priority="48" Name="List Table 3 Accent 1"/>
<w:LsdException Locked="false" Priority="49" Name="List Table 4 Accent 1"/>
<w:LsdException Locked="false" Priority="50" Name="List Table 5 Dark Accent 1"/>
<w:LsdException Locked="false" Priority="51"
Name="List Table 6 Colorful Accent 1"/>
<w:LsdException Locked="false" Priority="52"
Name="List Table 7 Colorful Accent 1"/>
<w:LsdException Locked="false" Priority="46"
Name="List Table 1 Light Accent 2"/>
<w:LsdException Locked="false" Priority="47" Name="List Table 2 Accent 2"/>
<w:LsdException Locked="false" Priority="48" Name="List Table 3 Accent 2"/>
<w:LsdException Locked="false" Priority="49" Name="List Table 4 Accent 2"/>
<w:LsdException Locked="false" Priority="50" Name="List Table 5 Dark Accent 2"/>
<w:LsdException Locked="false" Priority="51"
Name="List Table 6 Colorful Accent 2"/>
<w:LsdException Locked="false" Priority="52"
Name="List Table 7 Colorful Accent 2"/>
<w:LsdException Locked="false" Priority="46"
Name="List Table 1 Light Accent 3"/>
<w:LsdException Locked="false" Priority="47" Name="List Table 2 Accent 3"/>
<w:LsdException Locked="false" Priority="48" Name="List Table 3 Accent 3"/>
<w:LsdException Locked="false" Priority="49" Name="List Table 4 Accent 3"/>
<w:LsdException Locked="false" Priority="50" Name="List Table 5 Dark Accent 3"/>
<w:LsdException Locked="false" Priority="51"
Name="List Table 6 Colorful Accent 3"/>
<w:LsdException Locked="false" Priority="52"
Name="List Table 7 Colorful Accent 3"/>
<w:LsdException Locked="false" Priority="46"
Name="List Table 1 Light Accent 4"/>
<w:LsdException Locked="false" Priority="47" Name="List Table 2 Accent 4"/>
<w:LsdException Locked="false" Priority="48" Name="List Table 3 Accent 4"/>
<w:LsdException Locked="false" Priority="49" Name="List Table 4 Accent 4"/>
<w:LsdException Locked="false" Priority="50" Name="List Table 5 Dark Accent 4"/>
<w:LsdException Locked="false" Priority="51"
Name="List Table 6 Colorful Accent 4"/>
<w:LsdException Locked="false" Priority="52"
Name="List Table 7 Colorful Accent 4"/>
<w:LsdException Locked="false" Priority="46"
Name="List Table 1 Light Accent 5"/>
<w:LsdException Locked="false" Priority="47" Name="List Table 2 Accent 5"/>
<w:LsdException Locked="false" Priority="48" Name="List Table 3 Accent 5"/>
<w:LsdException Locked="false" Priority="49" Name="List Table 4 Accent 5"/>
<w:LsdException Locked="false" Priority="50" Name="List Table 5 Dark Accent 5"/>
<w:LsdException Locked="false" Priority="51"
Name="List Table 6 Colorful Accent 5"/>
<w:LsdException Locked="false" Priority="52"
Name="List Table 7 Colorful Accent 5"/>
<w:LsdException Locked="false" Priority="46"
Name="List Table 1 Light Accent 6"/>
<w:LsdException Locked="false" Priority="47" Name="List Table 2 Accent 6"/>
<w:LsdException Locked="false" Priority="48" Name="List Table 3 Accent 6"/>
<w:LsdException Locked="false" Priority="49" Name="List Table 4 Accent 6"/>
<w:LsdException Locked="false" Priority="50" Name="List Table 5 Dark Accent 6"/>
<w:LsdException Locked="false" Priority="51"
Name="List Table 6 Colorful Accent 6"/>
<w:LsdException Locked="false" Priority="52"
Name="List Table 7 Colorful Accent 6"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Mention"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Smart Hyperlink"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Hashtag"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Unresolved Mention"/>
</w:LatentStyles>
</xml><![endif]--><!--[if gte mso 10]>
<style>
/* Style Definitions */
table.MsoNormalTable
{mso-style-name:"Table Normal";
mso-tstyle-rowband-size:0;
mso-tstyle-colband-size:0;
mso-style-noshow:yes;
mso-style-priority:99;
mso-style-parent:"";
mso-padding-alt:0cm 5.4pt 0cm 5.4pt;
mso-para-margin-top:0cm;
mso-para-margin-right:0cm;
mso-para-margin-bottom:10.0pt;
mso-para-margin-left:0cm;
line-height:120%;
mso-pagination:widow-orphan;
font-size:10.5pt;
font-family:"Calibri",sans-serif;
mso-ascii-font-family:Calibri;
mso-ascii-theme-font:minor-latin;
mso-hansi-font-family:Calibri;
mso-hansi-theme-font:minor-latin;
mso-bidi-font-family:"Times New Roman";
mso-bidi-theme-font:minor-bidi;}
</style>
<![endif]-->
</div>
<div class="MsoNormal">
The cards players will purchase are action cards they can
take, but also units and buildings as well. The units and buildings will be
placed on the game board to help with the second half of the gameplay, the area
control aspects.</div>
<div class="MsoNormal">
<br /></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://2.bp.blogspot.com/-nOw52HpomVA/XEEv34LEXyI/AAAAAAAA5cY/Mq5UBQpi-SAcoGqq-tkhDjpk5PR0l4s7ACLcBGAs/s1600/War-of-the-Worlds-Human-Cards-1024x853.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="854" data-original-width="1024" height="332" src="https://2.bp.blogspot.com/-nOw52HpomVA/XEEv34LEXyI/AAAAAAAA5cY/Mq5UBQpi-SAcoGqq-tkhDjpk5PR0l4s7ACLcBGAs/s400/War-of-the-Worlds-Human-Cards-1024x853.jpg" width="400" /></a></div>
<div class="MsoNormal">
<br /></div>
The goal of the alien player is to kill every human
civilian. However, damage dealt by aliens has an order of operations. Buildings
are dealt damage first, then military units, then finally civilians,
represented by cubes on the board. As the civilians are killed, they are
removed from the board. This gives the human player plenty of options to
protect the civilians, although at a potentially pretty high cost. <div class="MsoNormal">
<br /></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://3.bp.blogspot.com/-9Pa0Sy9X3wc/XEEwGh5UfCI/AAAAAAAA5cg/EjzjKBufsVA-KyfpWLgcIlVVd0d6zz5IwCLcBGAs/s1600/War-of-the-Worlds-Gameplay.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="599" data-original-width="1200" height="198" src="https://3.bp.blogspot.com/-9Pa0Sy9X3wc/XEEwGh5UfCI/AAAAAAAA5cg/EjzjKBufsVA-KyfpWLgcIlVVd0d6zz5IwCLcBGAs/s400/War-of-the-Worlds-Gameplay.jpg" width="400" /></a></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Rather than looking for a full eradication of the enemy, the
human player’s goal is to deal 30 total damage to the alien forces. This is
tracked on the damage track on the side of the board. So while both sides are
racing to deal 30 damage, they go about it in two pretty different ways.
Additionally, the cards provided to each player are obviously pretty different.
Not only the capability and theme, but also in strategy. The human player is
much more protective and careful, versus the much more aggressive aliens. </div>
<div class="MsoNormal">
<br /></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://4.bp.blogspot.com/-M9zGm4Utl_A/XEEwPEp0Z2I/AAAAAAAA5co/Z8QIySxiyagCphxb5gvC_Ktz0-0ImTohQCLcBGAs/s1600/War-of-the-Worlds-Box-Front.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="630" data-original-width="630" height="400" src="https://4.bp.blogspot.com/-M9zGm4Utl_A/XEEwPEp0Z2I/AAAAAAAA5co/Z8QIySxiyagCphxb5gvC_Ktz0-0ImTohQCLcBGAs/s400/War-of-the-Worlds-Box-Front.jpg" width="400" /></a></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
I’ve said time and time again, I love games that can provide
a deep, strategic gameplay while maintaining a very simple instructional time.
There are some additional rules to know, sure. But at this point, you could
jump in with a good understanding of the game. Plus, I love deck builders and
I’m super into any asymmetrical gameplay. Long story short: I’m real into this
game, you guys. </div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<!--[if gte mso 9]><xml>
<o:OfficeDocumentSettings>
<o:AllowPNG/>
</o:OfficeDocumentSettings>
</xml><![endif]--><a href="http://www.belloflostsouls.net/2019/01/board-games-top-10-featuring-war-of-the-worlds-the-new-wave.html" target="_blank"><b>Matt Sall</b></a>
</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<b>From Grey Fox Games </b></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">War of the Worlds:
The New Wave – <a href="https://www.kickstarter.com/projects/152730994/war-of-the-worlds-the-new-wave-game" target="_blank">$39 on Kickstarter</a> – Campaign ends Jan 31</b></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<br /></div>
<br />
<div class="separator" style="clear: both; text-align: left;">
</div>
Mitch Williamsonhttp://www.blogger.com/profile/14692138354674511017noreply@blogger.com0tag:blogger.com,1999:blog-8917647222468949402.post-84372502349868722522018-11-28T09:59:00.000+08:002018-11-28T09:59:34.698+08:00Fortino Mobile Tipo Pesante Ansaldo Magrini Mangiapan<div class="separator" style="clear: both; text-align: center;">
</div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://2.bp.blogspot.com/-C-q1iBHKnf4/W_30_dc6yaI/AAAAAAAA5Wg/V4ug31O7UzkFGm2TFtB8c6CCgzj5uRQwgCLcBGAs/s1600/fortino_mobile_01.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="701" data-original-width="1000" height="280" src="https://2.bp.blogspot.com/-C-q1iBHKnf4/W_30_dc6yaI/AAAAAAAA5Wg/V4ug31O7UzkFGm2TFtB8c6CCgzj5uRQwgCLcBGAs/s400/fortino_mobile_01.jpg" width="400" /></a></div>
<div class="separator" style="clear: both; text-align: center;">
<br /></div>
<!--[if gte mso 9]><xml>
<o:OfficeDocumentSettings>
<o:RelyOnVML/>
<o:AllowPNG/>
</o:OfficeDocumentSettings>
</xml><![endif]--><!--[if gte mso 9]><xml>
<w:WordDocument>
<w:View>Normal</w:View>
<w:Zoom>0</w:Zoom>
<w:TrackMoves/>
<w:TrackFormatting/>
<w:PunctuationKerning/>
<w:ValidateAgainstSchemas/>
<w:SaveIfXMLInvalid>false</w:SaveIfXMLInvalid>
<w:IgnoreMixedContent>false</w:IgnoreMixedContent>
<w:AlwaysShowPlaceholderText>false</w:AlwaysShowPlaceholderText>
<w:DoNotPromoteQF/>
<w:LidThemeOther>EN-US</w:LidThemeOther>
<w:LidThemeAsian>X-NONE</w:LidThemeAsian>
<w:LidThemeComplexScript>X-NONE</w:LidThemeComplexScript>
<w:Compatibility>
<w:BreakWrappedTables/>
<w:SnapToGridInCell/>
<w:WrapTextWithPunct/>
<w:UseAsianBreakRules/>
<w:DontGrowAutofit/>
<w:SplitPgBreakAndParaMark/>
<w:EnableOpenTypeKerning/>
<w:DontFlipMirrorIndents/>
<w:OverrideTableStyleHps/>
</w:Compatibility>
<m:mathPr>
<m:mathFont m:val="Cambria Math"/>
<m:brkBin m:val="before"/>
<m:brkBinSub m:val="--"/>
<m:smallFrac m:val="off"/>
<m:dispDef/>
<m:lMargin m:val="0"/>
<m:rMargin m:val="0"/>
<m:defJc m:val="centerGroup"/>
<m:wrapIndent m:val="1440"/>
<m:intLim m:val="subSup"/>
<m:naryLim m:val="undOvr"/>
</m:mathPr></w:WordDocument>
</xml><![endif]--><!--[if gte mso 9]><xml>
<w:LatentStyles DefLockedState="false" DefUnhideWhenUsed="false"
DefSemiHidden="false" DefQFormat="false" DefPriority="99"
LatentStyleCount="375">
<w:LsdException Locked="false" Priority="0" QFormat="true" Name="Normal"/>
<w:LsdException Locked="false" Priority="9" QFormat="true" Name="heading 1"/>
<w:LsdException Locked="false" Priority="9" SemiHidden="true"
UnhideWhenUsed="true" QFormat="true" Name="heading 2"/>
<w:LsdException Locked="false" Priority="9" SemiHidden="true"
UnhideWhenUsed="true" QFormat="true" Name="heading 3"/>
<w:LsdException Locked="false" Priority="9" SemiHidden="true"
UnhideWhenUsed="true" QFormat="true" Name="heading 4"/>
<w:LsdException Locked="false" Priority="9" SemiHidden="true"
UnhideWhenUsed="true" QFormat="true" Name="heading 5"/>
<w:LsdException Locked="false" Priority="9" SemiHidden="true"
UnhideWhenUsed="true" QFormat="true" Name="heading 6"/>
<w:LsdException Locked="false" Priority="9" SemiHidden="true"
UnhideWhenUsed="true" QFormat="true" Name="heading 7"/>
<w:LsdException Locked="false" Priority="9" SemiHidden="true"
UnhideWhenUsed="true" QFormat="true" Name="heading 8"/>
<w:LsdException Locked="false" Priority="9" SemiHidden="true"
UnhideWhenUsed="true" QFormat="true" Name="heading 9"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="index 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="index 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="index 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="index 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="index 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="index 6"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="index 7"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="index 8"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="index 9"/>
<w:LsdException Locked="false" Priority="39" SemiHidden="true"
UnhideWhenUsed="true" Name="toc 1"/>
<w:LsdException Locked="false" Priority="39" SemiHidden="true"
UnhideWhenUsed="true" Name="toc 2"/>
<w:LsdException Locked="false" Priority="39" SemiHidden="true"
UnhideWhenUsed="true" Name="toc 3"/>
<w:LsdException Locked="false" Priority="39" SemiHidden="true"
UnhideWhenUsed="true" Name="toc 4"/>
<w:LsdException Locked="false" Priority="39" SemiHidden="true"
UnhideWhenUsed="true" Name="toc 5"/>
<w:LsdException Locked="false" Priority="39" SemiHidden="true"
UnhideWhenUsed="true" Name="toc 6"/>
<w:LsdException Locked="false" Priority="39" SemiHidden="true"
UnhideWhenUsed="true" Name="toc 7"/>
<w:LsdException Locked="false" Priority="39" SemiHidden="true"
UnhideWhenUsed="true" Name="toc 8"/>
<w:LsdException Locked="false" Priority="39" SemiHidden="true"
UnhideWhenUsed="true" Name="toc 9"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Normal Indent"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="footnote text"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="annotation text"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="header"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="footer"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="index heading"/>
<w:LsdException Locked="false" Priority="35" SemiHidden="true"
UnhideWhenUsed="true" QFormat="true" Name="caption"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="table of figures"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="envelope address"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="envelope return"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="footnote reference"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="annotation reference"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="line number"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="page number"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="endnote reference"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="endnote text"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="table of authorities"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="macro"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="toa heading"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Bullet"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Number"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Bullet 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Bullet 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Bullet 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Bullet 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Number 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Number 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Number 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Number 5"/>
<w:LsdException Locked="false" Priority="10" QFormat="true" Name="Title"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Closing"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Signature"/>
<w:LsdException Locked="false" Priority="1" SemiHidden="true"
UnhideWhenUsed="true" Name="Default Paragraph Font"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text Indent"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Continue"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Continue 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Continue 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Continue 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Continue 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Message Header"/>
<w:LsdException Locked="false" Priority="11" QFormat="true" Name="Subtitle"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Salutation"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Date"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text First Indent"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text First Indent 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Note Heading"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text Indent 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text Indent 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Block Text"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Hyperlink"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="FollowedHyperlink"/>
<w:LsdException Locked="false" Priority="22" QFormat="true" Name="Strong"/>
<w:LsdException Locked="false" Priority="20" QFormat="true" Name="Emphasis"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Document Map"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Plain Text"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="E-mail Signature"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Top of Form"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Bottom of Form"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Normal (Web)"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Acronym"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Address"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Cite"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Code"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Definition"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Keyboard"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Preformatted"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Sample"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Typewriter"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Variable"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Normal Table"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="annotation subject"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="No List"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Outline List 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Outline List 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Outline List 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Simple 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Simple 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Simple 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Classic 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Classic 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Classic 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Classic 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Colorful 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Colorful 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Colorful 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 6"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 7"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 8"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 6"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 7"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 8"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table 3D effects 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table 3D effects 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table 3D effects 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Contemporary"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Elegant"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Professional"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Subtle 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Subtle 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Web 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Web 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Web 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Balloon Text"/>
<w:LsdException Locked="false" Priority="39" Name="Table Grid"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Theme"/>
<w:LsdException Locked="false" SemiHidden="true" Name="Placeholder Text"/>
<w:LsdException Locked="false" Priority="1" QFormat="true" Name="No Spacing"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading"/>
<w:LsdException Locked="false" Priority="61" Name="Light List"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 1"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 1"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 1"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 1"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 1"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 1"/>
<w:LsdException Locked="false" SemiHidden="true" Name="Revision"/>
<w:LsdException Locked="false" Priority="34" QFormat="true"
Name="List Paragraph"/>
<w:LsdException Locked="false" Priority="29" QFormat="true" Name="Quote"/>
<w:LsdException Locked="false" Priority="30" QFormat="true"
Name="Intense Quote"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 1"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 1"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 1"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 1"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 1"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 1"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 1"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 1"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 2"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 2"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 2"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 2"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 2"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 2"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 2"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 2"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 2"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 2"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 2"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 2"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 2"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 2"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 3"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 3"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 3"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 3"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 3"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 3"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 3"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 3"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 3"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 3"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 3"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 3"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 3"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 3"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 4"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 4"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 4"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 4"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 4"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 4"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 4"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 4"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 4"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 4"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 4"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 4"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 4"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 4"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 5"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 5"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 5"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 5"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 5"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 5"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 5"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 5"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 5"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 5"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 5"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 5"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 5"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 5"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 6"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 6"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 6"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 6"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 6"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 6"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 6"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 6"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 6"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 6"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 6"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 6"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 6"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 6"/>
<w:LsdException Locked="false" Priority="19" QFormat="true"
Name="Subtle Emphasis"/>
<w:LsdException Locked="false" Priority="21" QFormat="true"
Name="Intense Emphasis"/>
<w:LsdException Locked="false" Priority="31" QFormat="true"
Name="Subtle Reference"/>
<w:LsdException Locked="false" Priority="32" QFormat="true"
Name="Intense Reference"/>
<w:LsdException Locked="false" Priority="33" QFormat="true" Name="Book Title"/>
<w:LsdException Locked="false" Priority="37" SemiHidden="true"
UnhideWhenUsed="true" Name="Bibliography"/>
<w:LsdException Locked="false" Priority="39" SemiHidden="true"
UnhideWhenUsed="true" QFormat="true" Name="TOC Heading"/>
<w:LsdException Locked="false" Priority="41" Name="Plain Table 1"/>
<w:LsdException Locked="false" Priority="42" Name="Plain Table 2"/>
<w:LsdException Locked="false" Priority="43" Name="Plain Table 3"/>
<w:LsdException Locked="false" Priority="44" Name="Plain Table 4"/>
<w:LsdException Locked="false" Priority="45" Name="Plain Table 5"/>
<w:LsdException Locked="false" Priority="40" Name="Grid Table Light"/>
<w:LsdException Locked="false" Priority="46" Name="Grid Table 1 Light"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark"/>
<w:LsdException Locked="false" Priority="51" Name="Grid Table 6 Colorful"/>
<w:LsdException Locked="false" Priority="52" Name="Grid Table 7 Colorful"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 1"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 1"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 1"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 1"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 1"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 1"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 1"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 2"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 2"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 2"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 2"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 2"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 2"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 2"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 3"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 3"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 3"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 3"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 3"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 3"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 3"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 4"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 4"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 4"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 4"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 4"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 4"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 4"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 5"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 5"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 5"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 5"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 5"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 5"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 5"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 6"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 6"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 6"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 6"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 6"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 6"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 6"/>
<w:LsdException Locked="false" Priority="46" Name="List Table 1 Light"/>
<w:LsdException Locked="false" Priority="47" Name="List Table 2"/>
<w:LsdException Locked="false" Priority="48" Name="List Table 3"/>
<w:LsdException Locked="false" Priority="49" Name="List Table 4"/>
<w:LsdException Locked="false" Priority="50" Name="List Table 5 Dark"/>
<w:LsdException Locked="false" Priority="51" Name="List Table 6 Colorful"/>
<w:LsdException Locked="false" Priority="52" Name="List Table 7 Colorful"/>
<w:LsdException Locked="false" Priority="46"
Name="List Table 1 Light Accent 1"/>
<w:LsdException Locked="false" Priority="47" Name="List Table 2 Accent 1"/>
<w:LsdException Locked="false" Priority="48" Name="List Table 3 Accent 1"/>
<w:LsdException Locked="false" Priority="49" Name="List Table 4 Accent 1"/>
<w:LsdException Locked="false" Priority="50" Name="List Table 5 Dark Accent 1"/>
<w:LsdException Locked="false" Priority="51"
Name="List Table 6 Colorful Accent 1"/>
<w:LsdException Locked="false" Priority="52"
Name="List Table 7 Colorful Accent 1"/>
<w:LsdException Locked="false" Priority="46"
Name="List Table 1 Light Accent 2"/>
<w:LsdException Locked="false" Priority="47" Name="List Table 2 Accent 2"/>
<w:LsdException Locked="false" Priority="48" Name="List Table 3 Accent 2"/>
<w:LsdException Locked="false" Priority="49" Name="List Table 4 Accent 2"/>
<w:LsdException Locked="false" Priority="50" Name="List Table 5 Dark Accent 2"/>
<w:LsdException Locked="false" Priority="51"
Name="List Table 6 Colorful Accent 2"/>
<w:LsdException Locked="false" Priority="52"
Name="List Table 7 Colorful Accent 2"/>
<w:LsdException Locked="false" Priority="46"
Name="List Table 1 Light Accent 3"/>
<w:LsdException Locked="false" Priority="47" Name="List Table 2 Accent 3"/>
<w:LsdException Locked="false" Priority="48" Name="List Table 3 Accent 3"/>
<w:LsdException Locked="false" Priority="49" Name="List Table 4 Accent 3"/>
<w:LsdException Locked="false" Priority="50" Name="List Table 5 Dark Accent 3"/>
<w:LsdException Locked="false" Priority="51"
Name="List Table 6 Colorful Accent 3"/>
<w:LsdException Locked="false" Priority="52"
Name="List Table 7 Colorful Accent 3"/>
<w:LsdException Locked="false" Priority="46"
Name="List Table 1 Light Accent 4"/>
<w:LsdException Locked="false" Priority="47" Name="List Table 2 Accent 4"/>
<w:LsdException Locked="false" Priority="48" Name="List Table 3 Accent 4"/>
<w:LsdException Locked="false" Priority="49" Name="List Table 4 Accent 4"/>
<w:LsdException Locked="false" Priority="50" Name="List Table 5 Dark Accent 4"/>
<w:LsdException Locked="false" Priority="51"
Name="List Table 6 Colorful Accent 4"/>
<w:LsdException Locked="false" Priority="52"
Name="List Table 7 Colorful Accent 4"/>
<w:LsdException Locked="false" Priority="46"
Name="List Table 1 Light Accent 5"/>
<w:LsdException Locked="false" Priority="47" Name="List Table 2 Accent 5"/>
<w:LsdException Locked="false" Priority="48" Name="List Table 3 Accent 5"/>
<w:LsdException Locked="false" Priority="49" Name="List Table 4 Accent 5"/>
<w:LsdException Locked="false" Priority="50" Name="List Table 5 Dark Accent 5"/>
<w:LsdException Locked="false" Priority="51"
Name="List Table 6 Colorful Accent 5"/>
<w:LsdException Locked="false" Priority="52"
Name="List Table 7 Colorful Accent 5"/>
<w:LsdException Locked="false" Priority="46"
Name="List Table 1 Light Accent 6"/>
<w:LsdException Locked="false" Priority="47" Name="List Table 2 Accent 6"/>
<w:LsdException Locked="false" Priority="48" Name="List Table 3 Accent 6"/>
<w:LsdException Locked="false" Priority="49" Name="List Table 4 Accent 6"/>
<w:LsdException Locked="false" Priority="50" Name="List Table 5 Dark Accent 6"/>
<w:LsdException Locked="false" Priority="51"
Name="List Table 6 Colorful Accent 6"/>
<w:LsdException Locked="false" Priority="52"
Name="List Table 7 Colorful Accent 6"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Mention"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Smart Hyperlink"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Hashtag"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Unresolved Mention"/>
</w:LatentStyles>
</xml><![endif]--><!--[if gte mso 10]>
<style>
/* Style Definitions */
table.MsoNormalTable
{mso-style-name:"Table Normal";
mso-tstyle-rowband-size:0;
mso-tstyle-colband-size:0;
mso-style-noshow:yes;
mso-style-priority:99;
mso-style-parent:"";
mso-padding-alt:0cm 5.4pt 0cm 5.4pt;
mso-para-margin-top:0cm;
mso-para-margin-right:0cm;
mso-para-margin-bottom:10.0pt;
mso-para-margin-left:0cm;
line-height:120%;
mso-pagination:widow-orphan;
font-size:10.5pt;
font-family:"Calibri",sans-serif;
mso-ascii-font-family:Calibri;
mso-ascii-theme-font:minor-latin;
mso-hansi-font-family:Calibri;
mso-hansi-theme-font:minor-latin;
mso-bidi-font-family:"Times New Roman";
mso-bidi-theme-font:minor-bidi;}
</style>
<![endif]--> <br />
<div class="MsoNormal">
The Ansaldo Magrini Mangiapan was designed in 1916 by major
Magrini as a "mobile fort" and was one of Italy's first tank designs.
It featured multiple sets of tracks to help it traverse the crater filled
battlefields of no-man's land. To power these tracks there were four 200hp
engines in the centre of the tank which then drove two electric motors at the
front and back, propelling this massive 70t vehicle to an estimated 20 km/h. It
also unusually for that era featured two rotating turrets equipped with 76mm
(some sources state 75mm or 105mm) cannons, as well as having multiple machine
guns fitted around the hull. The design was approved by the direzione generale
del regio esercito but was cancelled soon after because of the high cost and
feasibility of such a complex design. Instead interest moved to the Fiat 2000
and purchasing tanks from France and Britain.</div>
<div class="MsoNormal">
<br /></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://1.bp.blogspot.com/-x_0pfkN42L0/W_31Zo3_6VI/AAAAAAAA5Wo/jd9FVf59Tkw_tSbA8A-YPDhQ5x8pGfndACLcBGAs/s1600/fortino_mobile_06.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="716" data-original-width="1200" height="190" src="https://1.bp.blogspot.com/-x_0pfkN42L0/W_31Zo3_6VI/AAAAAAAA5Wo/jd9FVf59Tkw_tSbA8A-YPDhQ5x8pGfndACLcBGAs/s320/fortino_mobile_06.png" width="320" /></a></div>
<div class="MsoNormal">
<br /></div>
Mitch Williamsonhttp://www.blogger.com/profile/14692138354674511017noreply@blogger.com0tag:blogger.com,1999:blog-8917647222468949402.post-59213121164085551542018-11-28T09:51:00.001+08:002018-11-28T09:51:16.918+08:00Steel Chimeras of the Red Army<blockquote class="embedly-card" data-card-image="https://4.bp.blogspot.com/-dEYUOk_hkK8/WRZ4ApcuvSI/AAAAAAAANZk/KLQwYEXHE7I2yBgEvJff3EGfgoVIgXwYQCLcB/s640/02-52e468f2cf113621f674c5ee05602f32.jpg" data-card-key="8ac4b7fee45c4d83a80aed58857fcf40" data-card-type="article-full">
<h4>
<a href="http://tankarchives.blogspot.com/2017/05/steel-chimeras-of-red-army.html">Steel Chimeras of the Red Army</a></h4>
Scientific and technical progress has always been on the other side of the coin from war. Aiming to obtain instant superiority over the enemy, people who have never thought about the subject were as determined as those whose job was weapons design.</blockquote>
<script async="" charset="UTF-8" src="//cdn.embedly.com/widgets/platform.js"></script>Mitch Williamsonhttp://www.blogger.com/profile/14692138354674511017noreply@blogger.com0tag:blogger.com,1999:blog-8917647222468949402.post-33650175875007993182018-11-13T22:01:00.003+08:002018-11-13T22:01:57.955+08:00Burgess-Dunne D8 Aircraft<div class="separator" style="clear: both; text-align: center;">
<a href="https://1.bp.blogspot.com/-qws3Mqyuyf0/W-rZGTeRHtI/AAAAAAAA5Vw/u_r2y3d6MxUJeczkVG0RAYR3QkZNeZiIwCLcBGAs/s1600/12201637-bd1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="984" data-original-width="1500" height="261" src="https://1.bp.blogspot.com/-qws3Mqyuyf0/W-rZGTeRHtI/AAAAAAAA5Vw/u_r2y3d6MxUJeczkVG0RAYR3QkZNeZiIwCLcBGAs/s400/12201637-bd1.jpg" width="400" /></a></div>
<br />
During The Great Martian War, the humans quickly learned that one of the
few technological advantages they had over the Martians was
aircraft.Despite crossing the huge gulf of space to reach Earth, the
Martians had no smaller aircraft. Humans were soon using aircraft for
scouting. After that they began to use aircraft to attack the invaders
directly. Despite the terrible vulnerability of wood and canvas aircraft
to the Martian heat rays, bold pilots made desperate attacks. Losses
were high and aircraft which could be built quickly and which were easy
enough for hastily-trained pilots to fly were needed. One model, the
<a href="https://www.paperterrain.com/greatmartianwar/burgess-dunne-d8-aircraft" target="_blank">Burgess-Dunne D8</a> was built in large numbers. Originally an English
design, the Burgess-Dunne was built by Curtis in the United States. It's
unusual swept-wing design proved to be surprisingly stable and was very
popular with the pilots. This kit includes 5 aircraft models.<br />
<br />
Mitch Williamsonhttp://www.blogger.com/profile/14692138354674511017noreply@blogger.com0tag:blogger.com,1999:blog-8917647222468949402.post-68536348779516911122018-11-13T21:59:00.001+08:002018-11-13T21:59:31.230+08:00Paper Terrain - War of the Worlds<div class="separator" style="clear: both; text-align: center;">
<a href="https://1.bp.blogspot.com/-vpki17JYM4U/W-rX21hzctI/AAAAAAAA5VU/Z-VYFuApXkAJ7zs1ih_S_5vLdpvb1wLAACLcBGAs/s1600/American-House-Pack.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="545" data-original-width="800" height="272" src="https://1.bp.blogspot.com/-vpki17JYM4U/W-rX21hzctI/AAAAAAAA5VU/Z-VYFuApXkAJ7zs1ih_S_5vLdpvb1wLAACLcBGAs/s400/American-House-Pack.png" width="400" /></a></div>
<div class="separator" style="clear: both; text-align: center;">
<br /></div>
<div class="separator" style="clear: both; text-align: center;">
</div>
<div class="separator" style="clear: both; text-align: center;">
</div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://4.bp.blogspot.com/-J9kBhuulKEk/W-rX9EKF8lI/AAAAAAAA5VY/9s8BhA8ssU0TAdP2uj2dHI8vlRZyGdtHwCLcBGAs/s1600/American-City-Ruins-1024x814.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="814" data-original-width="1024" height="317" src="https://4.bp.blogspot.com/-J9kBhuulKEk/W-rX9EKF8lI/AAAAAAAA5VY/9s8BhA8ssU0TAdP2uj2dHI8vlRZyGdtHwCLcBGAs/s400/American-City-Ruins-1024x814.jpg" width="400" /></a></div>
<div class="separator" style="clear: both; text-align: center;">
<br /></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://3.bp.blogspot.com/-ZaMRTGET8rg/W-rYJ_UH-LI/AAAAAAAA5Vg/oT9dszTyPbQUi48QTsumH0Ry9eOFXrjjACLcBGAs/s1600/Post-and-Rail-Fence.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="721" data-original-width="960" height="300" src="https://3.bp.blogspot.com/-ZaMRTGET8rg/W-rYJ_UH-LI/AAAAAAAA5Vg/oT9dszTyPbQUi48QTsumH0Ry9eOFXrjjACLcBGAs/s400/Post-and-Rail-Fence.jpg" width="400" /></a></div>
<br />
Welcome to <a href="https://www.paperterrain.com/greatmartianwar/" target="_blank">Paper Terrain</a>! We produce a range of paper structures in a
variety of scales and periods. They are printed on a heavy cardstock and
are ready for immediate assembly and use. Our structures are a sturdy,
lightweight, economical and attractive alternative to resin.<br />
<br />
<div style="text-align: center;">
<a href="https://www.paperterrain.com/greatmartianwar/" id="yui_3_17_2_1_1542117489854_171">The Great Martian War Collection</a></div>
<div style="text-align: center;">
<br /></div>
<div style="text-align: center;">
<br /></div>
Mitch Williamsonhttp://www.blogger.com/profile/14692138354674511017noreply@blogger.com0tag:blogger.com,1999:blog-8917647222468949402.post-47961069353070061972018-11-13T10:54:00.002+08:002018-11-13T10:54:29.486+08:00World War Tesla™<div class="separator" style="clear: both; text-align: center;">
<a href="https://2.bp.blogspot.com/-c1mSPHWYiGU/W-o8AN98iCI/AAAAAAAA5To/kNq5p-go63IO2VgKNQaqZSe5xrHmPVSsACLcBGAs/s1600/World-War-Tesla-Cover-W12.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1104" data-original-width="864" height="400" src="https://2.bp.blogspot.com/-c1mSPHWYiGU/W-o8AN98iCI/AAAAAAAA5To/kNq5p-go63IO2VgKNQaqZSe5xrHmPVSsACLcBGAs/s400/World-War-Tesla-Cover-W12.jpg" width="312" /></a></div>
<a href="http://www.fatdragongames.com/fdgfiles/?page_id=4257" target="_blank"><strong>World War Tesla™</strong> </a>is a 15mm scale alternate-history
wargame by James M. Ward (author of TSR’s Gamma World, Deities &
Demigods, and Metamorphis Alpha) and Thomas A. Tullis, where Nikola
Tesla’s more radical ideas such as death rays and force fields have come
to fruition, changing the face of a world at war. Giant walking tanks,
soldiers with rocket-packs, and flying machines armed with death rays
rule the battlefield!<br />
<br />
World War Tesla™ is the forefront of print-at-home wargaming. Say
goodbye to the days of spending massive amounts of money to even have a
small army to play a wargame, with World War Tesla™ even the largest
vehicle can be printed for less than a dollar. All 3D printer .stl files
for vehicles, troops, accessories, and even some terrain are provided,
so there is no limit on how large your armies grow. If you wish to
expand your army beyond the offerings in the Starter Set, inexpensive
expansion sets will offer even greater variety for your games.<br />
<br />
<h1 style="text-align: center;">
World War Tesla Rules F.A.Q.</h1>
<div style="text-align: center;">
The World War Tesla™ official rules F.A.Q. can be found <a href="http://www.fatdragongames.com/fdgfiles/?p=4506&preview=true">HERE</a>.</div>
<div style="text-align: center;">
<br /></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://3.bp.blogspot.com/-7U_AH3kQlUA/W-o8tQFzxlI/AAAAAAAA5Tw/YlCTy2WEXhoJpT0sbDY4OJxG4gNs_lUyACLcBGAs/s1600/Render-3-1024x768.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="768" data-original-width="1024" height="300" src="https://3.bp.blogspot.com/-7U_AH3kQlUA/W-o8tQFzxlI/AAAAAAAA5Tw/YlCTy2WEXhoJpT0sbDY4OJxG4gNs_lUyACLcBGAs/s400/Render-3-1024x768.jpg" width="400" /></a></div>
<div style="text-align: center;">
<br /></div>
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://1.bp.blogspot.com/-KyIvQsoiBU8/W-o81NgRQAI/AAAAAAAA5T0/PXjS9R2LOzMiH6wEpH4NNE4QoA-wH0g1gCLcBGAs/s1600/Render-Master-5-1024x564.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="564" data-original-width="1024" height="220" src="https://1.bp.blogspot.com/-KyIvQsoiBU8/W-o81NgRQAI/AAAAAAAA5T0/PXjS9R2LOzMiH6wEpH4NNE4QoA-wH0g1gCLcBGAs/s400/Render-Master-5-1024x564.jpg" width="400" /></a></div>
<br />
Mitch Williamsonhttp://www.blogger.com/profile/14692138354674511017noreply@blogger.com0tag:blogger.com,1999:blog-8917647222468949402.post-24495469342076360832018-11-01T14:04:00.001+08:002018-11-01T14:04:15.589+08:00Forgotten Weapons: The 1917 Burton Light Machine Rifle<br />
<br />
<br />
<div class="body-text">
<span>America's first assault rifle? Well, it does
meet all the requirements: select-fire, intermediate cartridge, and
shoulder-fired. It was never actually fielded, though.</span></div>
<div class="body-text">
<br /></div>
<div class="body-text">
The
Burton Light Machine Rifle was developed during World War One, with the
firing model completed in 1917. It was intended as an aircraft
observer's weapon for attacking balloons—a role which required
incendiary ammunition.With this in mind, Winchester's Frank Burton
adapted the .351 WSL cartridge from his 1905 and 1907 self-loading
rifles into the .345 WSL, with a spitzer bullet. He designed an
open-bolt, select-fire shoulder rifle to fire it, which became known as
the Light Machine Rifle.</div>
<div class="body-text">
<br /></div>
<div class="body-text">
Burton's rifle was to be usable both in an aircraft
where it could be fixed to a Scarff mount for a wide field of fire or
used by an individual on the ground, fired from the shoulder. It weighed
in at just about 10 pounds (4.5kg) and had a pistol grip and
straight-line design to bring the recoil impulse directly into the
shooter's shoulder and minimize rise during automatic fire. The barrel
was finned for better cooling, and infantry barrels were equipped with
bayonet lugs.</div>
<div class="body-text">
<br /></div>
<div class="body-text">
The most distinctive elements of the design, of course, are the dual
top-mounted magazines. Each one holds 20 rounds, and each has a pair of
locking catches. One position locks the magazine into a feeding
position, and the other holds it up above the cycling of the bolt. The
idea here was to keep a second loaded magazine easily accessible for an
aerial observer—so they could reload without having to find another
magazine somewhere in the aircraft. Contrary to some speculation, there
is no automatic transition between magazines. When one is empty, the
shooter must pull it back to the second locking position (or out of the
gun entirely) and then push the second magazine down into feeding
position.</div>
<div class="body-text">
<br /></div>
<div class="body-text">
Despite Burton's work—which was well ahead of its
time—the LMR had been rendered obsolete for its primary role by the time
it was ready. Synchronized, forward-mounted Vickers machine guns firing
11mm incendiary ammunition were being mounted on aircraft, and were
more effective on balloons and airplanes than Burton's weapon would have
been. Only this single example was ever made, and it was not presented
for infantry consideration as far as I can tell. It was lost for many
years before being discovered in a Winchester building, and eventually
ending up in the <a class="body-link" data-vars-ga-outbound-link="https://centerofthewest.org/explore/firearms/" href="https://centerofthewest.org/explore/firearms/" rel="noopener" target="_blank">Cody Firearms Museum</a> with the rest of the Winchester factory collection.</div>
<div class="body-text">
<br /></div>
<hr class="body-el-hr standard-body-el-hr" />
<em data-redactor-tag="em" data-verified="redactor">Ian McCollum is the founder of <a class="body-el-link standard-body-el-link" data-vars-ga-outbound-link="http://www.forgottenweapons.com/" href="http://www.forgottenweapons.com/" rel="noopener" target="_blank">ForgottenWeapons.com</a>, a website and YouTube channel dedicated </em><em data-redactor-tag="em" data-verified="redactor">preserving the history of rare and obscure guns from around the world.</em><div class="body-text">
<br /></div>
Mitch Williamsonhttp://www.blogger.com/profile/14692138354674511017noreply@blogger.com0