War of the Worlds is a competitive, asymmetric 2 player area control/deck builder combat.
These are early edition standees. The published game comes
with miniatures.
The game pits humans versus aliens in a race to annihilate the
other. One player is the humans, the other is the aliens. Each player begins
with a separate deck which they will improve throughout the game. That’s the
deck builder aspect of the game. Many cards can be used in multiple ways. The
more powerful effects typically require the card itself to be removed from the
game. Using the powerful effects of those cards at the right time is crucial to
victory.
The cards players will purchase are action cards they can
take, but also units and buildings as well. The units and buildings will be
placed on the game board to help with the second half of the gameplay, the area
control aspects.
Rather than looking for a full eradication of the enemy, the
human player’s goal is to deal 30 total damage to the alien forces. This is
tracked on the damage track on the side of the board. So while both sides are
racing to deal 30 damage, they go about it in two pretty different ways.
Additionally, the cards provided to each player are obviously pretty different.
Not only the capability and theme, but also in strategy. The human player is
much more protective and careful, versus the much more aggressive aliens.
I’ve said time and time again, I love games that can provide
a deep, strategic gameplay while maintaining a very simple instructional time.
There are some additional rules to know, sure. But at this point, you could
jump in with a good understanding of the game. Plus, I love deck builders and
I’m super into any asymmetrical gameplay. Long story short: I’m real into this
game, you guys.
From Grey Fox Games
War of the Worlds:
The New Wave – $39 on Kickstarter – Campaign ends Jan 31
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