Tuesday, March 13, 2018
March 18th, 1918: the nearest approach of planet Mars to Earth. The First World War suddenly changes into a War of the Worlds, when what appears as a meteor shower falls over a wood in Alsace. A few hours later, just after dawn, an army of giant alien fighting machines appear out of the trees and starts burning villages and houses with their lethal heat-rays, leaving pestilential trails of black smoke behind them. A truce is hurriedly signed between the warring nations and, against the advancing Martian tripods, the best war machines of Earth are dispatched, manned by the most gallant and skilled warriors of our planet!
Wings of Glory - Tripods & Triplanes brings the Martian invasion described by H.G. Wells in his novel ‘The War of the Worlds’ to the Wings of Glory game, merging it with the historical background of the Great War. The knights of the air of WW1 battle against colossal fighting machines sent by the Martians to invade Earth. Take control of an awesome Martian Tripod, set upon bringing death and destruction on our planet… or fly on the most advanced flying machines created by Mankind during World War One, and try to use them to win the War of the Worlds.
Tripods and Triplanes is a new, stand-alone game, but it is fully compatible with the WW1 Wings of Glory collection. It introduces a new twist to the game, as the historical setting is turned upside now by the crossover with the innovative novel "The War of the Worlds".
In Tripods & Triplanes, what should be the year the war ends becomes the Year of the Invasion. Two different generations of Tripods, one more advanced than the other, land on Earth, in two waves of invasion. Their alien technology and deadly weapons make them terrifying opponents for the Earthlings… Fortunately, the recent evolution in weapon technology during WW1 gives to Mankind a fighting chance against these monstrous invaders…
This WW1 Wings of Glory Tripods & Triplanes Starter Set is a complete game that includes everything you need to start playing: one Mk.I “Locust” Tripod model and one Nieuport 16 Airplane model, fully assembled and painted, with special gaming bases, maneuver and damage cards, rulers, counters, markers and tokens, a rulebook and a scenario booklet.
With Tripods and Triplanes your aerial battles will never be the same!
Friday, September 8, 2017
Greenville was just a skirmish – now the real war for Earth begins! Take your Mars Attacks games to the next level with open scenarios, larger maps and free selection of troops for your army of choice. Will you take the defenders of humanity, massing troops and trucks led by mighty heroes? Or the numberless hordes of the Martian Empire, led by the most dastardly and deadly warlords the galaxy has ever seen? Either way, it’s time to go big or go home!
This jam-packed full colour book contains:
Core Rules – Everything you need to know, from moving to fighting, to play Mars Attacks!
Epic Battles – Play games with custom armies with two complete army lists and sample armies.
Epic Scenarios – 13 brand new epic scenarios that include custom armies and multi-mat games
2014 The Topps Company, Inc. All Rights Reserved. MARS ATTACKS is a Registered Trademark of The Topps Company, Inc. Licensed by The Topps Company.
Monday, July 10, 2017
Tuesday, July 4, 2017
September 15, 1916, began as a routine day for the German infantrymen in the forward trenches around Flers on the Somme—as routine as any day was likely to be after two and a half months of vicious, close-gripped fighting that bled divisions white and reduced battalions to the strength of companies. True, an occasional rumble of engines had been audible across the line. But the British had more trucks than the Kaiser’s army, and were more willing to risk them to bring up ammunition and carry back wounded. True, there had been occasional gossip of something new up Tommy’s sleeve: of armored “land cruisers” impervious to anything less than a six-inch shell. But rumors—Scheisshausparolen in Landser speak—were endemic on the Western Front. Then “a forest of guns opened up in a ceaseless, rolling thunder, the few remaining survivors . . . fight on until the British flood overwhelms them, consumes them, and passes on. . . . An extraordinary number of men. And there, between them, spewing death, unearthly monsters: the first British tanks.”
Improvised and poorly coordinated, the British attack soon collapsed in the usual welter of blood and confusion. But for the first time on the Western Front, certainly the first time on the Somme, the heaviest losses were suffered by the defenders. Reactions varied widely. Some men panicked; others fought to a finish. But the 14th Bavarian Infantry, for example, tallied more than 1,600 casualties. Almost half were “missing,” and most of them were prisoners. That was an unheard-of ratio in an army that still prided itself on its fighting spirit. But the 14th was one of the regiments hit on the head by the tanks.
Shock rolled uphill. “The enemy,” one staff officer recorded, “employed new engines of war, as cruel as effective. . . . It is necessary to take whatever methods are possible to counteract them.” From the Allied perspective, the impact of tanks on the Great War is generally recognized. The cottage industry among scholars of the British learning curve, with descriptions of proto-mechanized war pitted against accounts of a semi-mobile final offensive based on combined arms and improved communications, recognizes the centrality of armor for both interpretations. French accounts are structured by Marshal Philippe Petain’s judgment that, in the wake of the frontline mutinies of 1917, it was necessary to wait for “the Americans and the tanks.” Certainly it was the tanks, the light Renault FT-17s, that carried the exhausted French infantry forward in the months before the armistice. Erich Ludendorff, a general in a position to know, declared after the war that Germany had been defeated not by Marshal Foch but by “General Tank.”
Monday, June 26, 2017
Thursday, June 22, 2017
Iron Harvest is a real-time strategy game (RTS) for Playstation 4, Xbox One and PC, set in the alternate reality of 1920+.
1920+ is an alternate version of our own world created by Polish artist Jakub Różalski. In the early 20th century, tradition clashes with progress, and the world is still full of mysteries and secrets.
Mankind, fascinated by technology, iron, and engines, invented powerful walking machines, that proved to be mighty weapons on the battlefields of the Great War and are now part of everyday life.
The Unknown Enemy
Now, a few years after the Great War, secret forces are working towards the destabilization of Europe, determined to set the world on fire and seize control.
The Saxony Empire is one of the most influential countries in Europe, with powerful industry, developed cities, modern factories and a strong military tradition. After the unfavorable conditions of surrender in the Great War, the current mood in the Empire is bad, and proud elites and humiliated aristocrats secretly oppose the Emperor’s appeasement policies.
The Polania Republic is a large agricultural country with a long history. It is trying to maintain its status and territory, struggling with its aggressive neighbors: The Saxony Empire in the west and Rusviet in the east. Polania initiated a program to modernize its army while a large part of the country is still occupied by Rusviet forces.
Rusviet Rusviet is huge, powerful, and has unmatched industrial and population potential. However, the country is tired and worn out by the long war. People are frustrated, and the power of Tsar Nikolaj weakens. Mysterious Grigori Rasputin has become an extraordinarily powerful man and revolution is in the air...